2021
DOI: 10.1007/978-3-030-85623-6_8
|View full text |Cite
|
Sign up to set email alerts
|

Emotion Elicitation Techniques in Virtual Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
7
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
2
2

Relationship

0
7

Authors

Journals

citations
Cited by 13 publications
(11 citation statements)
references
References 50 publications
1
7
0
Order By: Relevance
“…Negative affective states might be mitigated, which would imply that VR is an effective positive technology. However, literature also suggests that VR can elicit similar, if not even higher valence and arousal than reality, both for positive [66] and negative emotions such as utilised in exposure therapy [47]. As participants' opinion differed strongly on this matter, we cannot foresee the specific effect VR might have on the intensity of emotions.…”
Section: Induced Mood Statesmentioning
confidence: 87%
See 2 more Smart Citations
“…Negative affective states might be mitigated, which would imply that VR is an effective positive technology. However, literature also suggests that VR can elicit similar, if not even higher valence and arousal than reality, both for positive [66] and negative emotions such as utilised in exposure therapy [47]. As participants' opinion differed strongly on this matter, we cannot foresee the specific effect VR might have on the intensity of emotions.…”
Section: Induced Mood Statesmentioning
confidence: 87%
“…Thus, by allowing the user to immerse themselves into the VE and design it in their own pace, we hope to evoke a positive mood that (ideally) lasts for longer than the actual creation process. This assumption is based on suggestions of related work [66].…”
Section: Emotion Mood Feelings and Affectmentioning
confidence: 99%
See 1 more Smart Citation
“…The heights of the bars were updated every 1-s according to the level of the EEG feature to regulate. The two proposed applications were developed using Unity [26] (version 2019.4.4f1, Personal 64 bit for Microsoft Windows) as game engine. For the VR system, the HTC Vive Pro 2 [27] was used as VR headset.…”
Section: Vr Neurofeedback Systemmentioning
confidence: 99%
“…Researchers have successfully investigated memory recall in VR using techniques involving various cues such as words [40], environmental lighting [44], objects [45], auditory cues [1], and visual cues [12]. Rivu et al [63] demonstrated that stronger emotions can be induced in VR using AM, yet, there has been very little research on understanding how emotional AM recall responds in VR, its physiological implications and if it can be recognized. The knowledge of past experience and it's associated emotions could be helpful in designing more engaging and personalized emotional VR experiences tailored to user's AM.…”
Section: Introductionmentioning
confidence: 99%