2018
DOI: 10.1016/j.ijcci.2018.01.001
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Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay

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Cited by 17 publications
(9 citation statements)
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“…Emerging as early as childhood, humor plays a pivotal role in shaping a child's self-concept and even their academic engagement (Iivari et al, 2020;Søbstad & Lillemyr, 2010). Beyond academic contexts, humor also fosters cooperative and social behaviors (Kim & Ho, 2018). Since the self is both a social construct and a shaping force, it can serve as a gauge to assess one's own strengths and weaknesses.…”
Section: -324mentioning
confidence: 99%
“…Emerging as early as childhood, humor plays a pivotal role in shaping a child's self-concept and even their academic engagement (Iivari et al, 2020;Søbstad & Lillemyr, 2010). Beyond academic contexts, humor also fosters cooperative and social behaviors (Kim & Ho, 2018). Since the self is both a social construct and a shaping force, it can serve as a gauge to assess one's own strengths and weaknesses.…”
Section: -324mentioning
confidence: 99%
“…Within broader sociocultural views of learning, we draw on selfdirected theories of learning (i.e., Engle and Conant, 2002;Azevedo, 2006;Kim and Ho, 2018). Self-directed theories of learning describe how learners become engaged and motivated to continue an activity of their own volition.…”
Section: Self-directed Theories Of Learning and Personal Excursionsmentioning
confidence: 99%
“…Numerous studies have considered humor in games (e.g. [9,31]) and during gameplay [33,62]. In addition, humor has been considered in relation to human computer interaction as in the case of human-robot interaction [42,59] or in interaction with virtual agents [32,37].…”
Section: Related Researchmentioning
confidence: 99%
“…Some of these studies have already been conducted with children. Researchers have examined how humor pictures in gameplay [33], in social media [2], or in children's playful practices [53]. Studies have also proposed how humor can be integrated into children's design activities [19] and how humor can contribute to children's computing education [4].…”
Section: Related Researchmentioning
confidence: 99%
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