2022
DOI: 10.1080/10572252.2022.2077453
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Embodying empathy: using game design as a maker pedagogy to teach design thinking

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Cited by 2 publications
(1 citation statement)
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“…Small group discussions on case studies have been utilized towards this goal while also providing a space to initiate conversations around ethical reasoning [27]. In addition, game design has been demonstrated to encourage students to think about considerations such as the target audience, narrative, and tone [28]. Apart from learning to prototype and test designs, game creation has been shown to "help players form an affective bond with another person with a different subjectivity than their own through their avatar and the objects in the game" [28, p. 188].…”
Section: Cultivating Empathymentioning
confidence: 99%
“…Small group discussions on case studies have been utilized towards this goal while also providing a space to initiate conversations around ethical reasoning [27]. In addition, game design has been demonstrated to encourage students to think about considerations such as the target audience, narrative, and tone [28]. Apart from learning to prototype and test designs, game creation has been shown to "help players form an affective bond with another person with a different subjectivity than their own through their avatar and the objects in the game" [28, p. 188].…”
Section: Cultivating Empathymentioning
confidence: 99%