2017
DOI: 10.1177/0047287517709090
|View full text |Cite
|
Sign up to set email alerts
|

Embodiment of Wearable Augmented Reality Technology in Tourism Experiences

Abstract: The increasing use of wearable devices for tourism purposes sets the stage for a critical discussion on technological mediation in tourism experiences. This paper provides a theoretical reflection on the phenomenon of embodiment relation in technological mediation and then assesses the embodiment of wearable augmented reality technology in a tourism attraction. The findings suggest that technology embodiment is a multidimensional construct consisting of ownership, location, and agency. These support the concep… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

1
128
0
4

Year Published

2019
2019
2023
2023

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 249 publications
(181 citation statements)
references
References 75 publications
1
128
0
4
Order By: Relevance
“…Previous studies have explored the influence of AR and VR adoption on customer experience and behavioural intentions at an aggregate market level, which means they assumed a generic structure for variables related to tourists'/visitors' perceptions and attitudes (e.g., Chung et al, ; Huang et al, ; Jung et al, ; Jung et al, ; Tussyadiah, Jung, & tom Dieck, ). In this study, we examined whether customers could be grouped into distinct segments based on similarities and differences in their perceptions and attitudes towards wearable VR technology‐mediated experiences.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…Previous studies have explored the influence of AR and VR adoption on customer experience and behavioural intentions at an aggregate market level, which means they assumed a generic structure for variables related to tourists'/visitors' perceptions and attitudes (e.g., Chung et al, ; Huang et al, ; Jung et al, ; Jung et al, ; Tussyadiah, Jung, & tom Dieck, ). In this study, we examined whether customers could be grouped into distinct segments based on similarities and differences in their perceptions and attitudes towards wearable VR technology‐mediated experiences.…”
Section: Discussionmentioning
confidence: 99%
“…At the same time, our results also added to these studies, suggesting the importance of testing these relationships considering two still underexplored factors: (a) escapism, a key realm of customer experience (Pine & Gilmore, ) next to the more traditionally considered entertainment, education, and aesthetics (Jung et al, ) and (b) the willingness to share the technology‐mediated experience through online reviews and the use of social networks. Indeed, most studies in the context of cultural tourism attractions (Jung & tom Dieck, ; Tussyadiah, Jung, & tom Dieck, ) have hitherto focused only on visit and revisit intentions, overlooking the potential of electronic worth of mouth as a powerful marketing tool (Litvin, Goldsmith, & Pan, ; Tham, Croy, & Mair, ; Xiang & Gretzel, ).…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Augmented Reality (AR) is an emerging technology where real elements are added with artificial elements, allowing overlapping virtual and real environments, the use of AR is not limited to visual content, but it is its most common representation using displays, cameras and sensors for the experience. This is been applied to several areas, like games, industry, education, communication, tourism, marketing, among others (Tussyadiah, Jung, & tom Dieck, 2017).…”
Section: Introductionmentioning
confidence: 99%