Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems 2016
DOI: 10.1145/2858036.2858486
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Cited by 99 publications
(44 citation statements)
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“…We also suggest the design of the spatial distribution of all the parties involved in the activity (players, physical and digital artifacts, and technology). In our studies (Márquez Segura & Isbister, 2015;Márquez Segura, Turmo Vidal et al, 2016;, and those of others (see, e.g., the work of De , it becomes apparent how this is central to managing attention, which in turn influences the type of engagement and overall experience. However, the sociospatial distribution of players and artifacts has not yet been fully explored as a design resource Márquez Segura & Isbister, 2015;.…”
Section: The Design Resources In An Embodied and Technology-supportedmentioning
confidence: 55%
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“…We also suggest the design of the spatial distribution of all the parties involved in the activity (players, physical and digital artifacts, and technology). In our studies (Márquez Segura & Isbister, 2015;Márquez Segura, Turmo Vidal et al, 2016;, and those of others (see, e.g., the work of De , it becomes apparent how this is central to managing attention, which in turn influences the type of engagement and overall experience. However, the sociospatial distribution of players and artifacts has not yet been fully explored as a design resource Márquez Segura & Isbister, 2015;.…”
Section: The Design Resources In An Embodied and Technology-supportedmentioning
confidence: 55%
“…In particular, researchers in HCI have called for methods for describing and accessing embodied experiences that can inform the design process (Höök, 2010) and for ways to articulate insights from such methods and practices. Regarding social play, research has advanced the understanding of the psychological and emotional impact of the social context, even though the published insights remain useful primarily for evaluative purposes (Márquez Segura, Turmo Vidal, Rostami, & Waern, 2016). Works are lacking that integrate both the physical and the social contexts and that formulate and articulate knowledge in ways that can be used by designers and researchers not only analytically but in a generative way .…”
Section: Authors' Notementioning
confidence: 99%
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