2018
DOI: 10.1080/02560046.2018.1447594
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Embodied, Participatory Sense-Making in Digitally-Augmented Music Practices: Theoretical Principles and the Artistic Case “SoundBikes”

Abstract: Electronic and digital technologies open immense opportunities for music composition, listening, interaction, and participation. However, at the same time, they critically challenge some of the most basic principles that drive human engagement and interaction with music. This article first presents a theoretical discussion of two of these principles, namely sensorimotor control and participatory sense-making. Thereafter, it presents SoundBikes, a music installation that implements these theoretical considerati… Show more

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Cited by 7 publications
(12 citation statements)
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References 19 publications
(15 reference statements)
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“…Applied to joint music making, the social encounter and the freedom of improvisation leads to the creation of meaning through the interaction process. Free improvisation is an emergent feature of social encounters mediated through the bodily interactions with instruments (see Leman, 2016;Nijs, 2017;Bishop, 2018;Maes et al, 2018).…”
Section: Interactive Dimensions Of Collective Free Improvisation Andmentioning
confidence: 99%
See 1 more Smart Citation
“…Applied to joint music making, the social encounter and the freedom of improvisation leads to the creation of meaning through the interaction process. Free improvisation is an emergent feature of social encounters mediated through the bodily interactions with instruments (see Leman, 2016;Nijs, 2017;Bishop, 2018;Maes et al, 2018).…”
Section: Interactive Dimensions Of Collective Free Improvisation Andmentioning
confidence: 99%
“…Collective free improvisation as a pre-eminent example of collaborative creativity can potentially bring people together, engender a powerful interaction process and the forming of social skills. The musical and social interaction during free improvisation often shows emergent features e.g., expressivity, empathetic attunement to others and group flow ( Monson, 1996 ; Sawyer, 2006 ; Maes et al, 2018 ). Kenny (2014) coins this as an example “of how musical groups can build, acquire, share and situate creativity through collaborative processes” (p. 6).…”
Section: Introductionmentioning
confidence: 99%
“…For instance, use case (b) describes a scenario that has not been applied yet and may serve as a starting point to apply body movement based on skeleton analysis models to the movement and gestures of musicians during performances. Of course, factors like cultural context and biological aspects are relevant for understanding the dynamics of music interaction such as in higher-level music training [4,11], interactive multimedia art [32,59], sports [31], and medical rehabilitation [40].…”
Section: Use Casesmentioning
confidence: 99%
“…Thus, musicologists are not able to realize the full potential of their datasets without corresponding computational approaches and strong interdisciplinary collaboration. For instance, there are experimental musicological scenarios such as embodied music cognition [26] or embodied music interaction [32] in which domain experts need to deal with complex body movement data. Adapting available visualization techniques could reveal previously unknown patterns and enable the knowledge generation for the musicology domain.…”
Section: Research Implications and Opportunitiesmentioning
confidence: 99%
“…(c) The third stage is situated right now(2013)(2014)(2015)(2016)(2017). The synthesiser has been restored and re-contextualised as part of an interactive music game, called SoundBikes(Maes et al, 2018), created for the opening event of the Krook, Ghent, March 2017. The music is electronic dance music, created by the Dewaele Brothers (2ManyDJs).…”
mentioning
confidence: 99%