2022
DOI: 10.1007/978-3-031-06427-2_61
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Embodied Navigation at the Art Gallery

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Cited by 4 publications
(2 citation statements)
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“…A variety of approaches leverage learning to overcome shortcomings in classical SLAM (Simultaneous Localization and Mapping) (c.f., [10]- [12]). For example, one can learn to generate classical SLAMstyle maps [13], topological maps [14], [15], multi-task deep memory representations [16], [17], and inferences over unseen regions [9], [18], [19]. In this work, we propose a learning-based approach to mapping semantic regions.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…A variety of approaches leverage learning to overcome shortcomings in classical SLAM (Simultaneous Localization and Mapping) (c.f., [10]- [12]). For example, one can learn to generate classical SLAMstyle maps [13], topological maps [14], [15], multi-task deep memory representations [16], [17], and inferences over unseen regions [9], [18], [19]. In this work, we propose a learning-based approach to mapping semantic regions.…”
Section: Related Workmentioning
confidence: 99%
“…The online mapping experiment is performed using the Habitat simulator [46] with Mat-terport3D (MP3D) [48] environments. Among the available datasets for photo-realistic embodied navigation [51] like Gibson [52], Habitat-Matterport3D (HM3D) [53], only Matterport3D contains room annotations. We test our mapping approach on board of a state-of-the-art exploration method [9] to evaluate the agent's ability to correctly classify the observed regions.…”
Section: Online Mapping Experiments 1) Experimental Setupmentioning
confidence: 99%