2019
DOI: 10.1007/978-981-13-8265-9_8
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Embodied Learning in a Digital World: A Systematic Review of Empirical Research in K-12 Education

Abstract: There is a widespread assumption that technology enhanced learning environments, which are grounded on the notion of embodied cognition, can promote learning. Τhe current study reviews the empirical basis of this assumption by examining literature published from 2008 to 2017 which employs embodied learning environments in K-12 education. As part of this study, we review a total of 41 empirical studies and we focus on the type of embodied learning environments utilized, the research methods adopted for their ev… Show more

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Cited by 30 publications
(23 citation statements)
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References 64 publications
(72 reference statements)
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“…Embodied learning environments in chemistry are not widespread; they account for only about 10% of STEM embodied environments (for a review, see Georgiou & Ioannou, 2019). A few include full‐body movements for teaching gas properties (e.g., Chiu et al, 2015) or acid–base titration (Johnson‐Glenberg et al, 2014; Tolentino et al, 2009), showing an improvement in learning compared with regular instruction.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Embodied learning environments in chemistry are not widespread; they account for only about 10% of STEM embodied environments (for a review, see Georgiou & Ioannou, 2019). A few include full‐body movements for teaching gas properties (e.g., Chiu et al, 2015) or acid–base titration (Johnson‐Glenberg et al, 2014; Tolentino et al, 2009), showing an improvement in learning compared with regular instruction.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Technology-enhanced embodied learning, as a contemporary pedagogical approach grounded in the theory of embodied cognition theory, has just started gaining ground during the last decade, due to the emergence of motion-based educational digital games [15,19,20,35]. As such, learning via embodied digital educational games is still a relatively nascent field.…”
Section: Immersion In Embodied Digital Gamesmentioning
confidence: 99%
“…However, despite these affordances, there is lack of empirical research with a clear focus on the investigation of children's experienced immersion in embodied educational games. Prior work has mostly adopted experimental research in highly-controlled laboratory settings for investigating the hypothesis that embodied digital educational games have an impact on learning [15]. Others have conducted design-based research, in order to generate recommendations for the design of more effective embodied digital educational games [24].…”
Section: Immersion In Embodied Digital Gamesmentioning
confidence: 99%
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