2019
DOI: 10.1007/s10648-019-09471-7
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Embodied Learning Environments for Graphing Motion: a Systematic Literature Review

Abstract: Embodied learning environments have a substantial share in teaching interventions and research for enhancing learning in science, technology, engineering, and mathematics (STEM) education. In these learning environments, students' bodily experiences are an essential part of the learning activities and hence, of the learning. In this systematic review, we focused on embodied learning environments supporting students' understanding of graphing change in the context of modeling motion. Our goal was to deepen the … Show more

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Cited by 50 publications
(35 citation statements)
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References 105 publications
(192 reference statements)
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“…Students may have encountered many graphs that share observable characteristics with the motion of physical objects, even though graphs do not need to share such characteristics. Students demonstrating MO conceptions could benefit from embodied tasks for graphing motion (Duijzer et al 2019), so that they could have opportunities to form links between their own movements and the appearance of graphs they sketch. Task sequences could begin with a background of invariance, and different kinds of motion, and then incorporate variation in both backgrounds and motion.…”
Section: Shifts In Students' Conceptions Of Graphsmentioning
confidence: 99%
“…Students may have encountered many graphs that share observable characteristics with the motion of physical objects, even though graphs do not need to share such characteristics. Students demonstrating MO conceptions could benefit from embodied tasks for graphing motion (Duijzer et al 2019), so that they could have opportunities to form links between their own movements and the appearance of graphs they sketch. Task sequences could begin with a background of invariance, and different kinds of motion, and then incorporate variation in both backgrounds and motion.…”
Section: Shifts In Students' Conceptions Of Graphsmentioning
confidence: 99%
“…In these embodied learning environments, bodily experiences are an essential part of the learning activities (e.g., Johnson-Glenberg et al 2014;Skulmowski and Rey 2018). In the context of graphing motion these bodily experiences can be manifold and range from making whole-, or part-bodily movements, to observing someone, or something else, moving (Duijzer et al 2019). In some studies, the focus has (inter alia) been on students' use of gestures and their supportive role in expressing ideas and supporting learning graphical reasoning with motion sensor technology (e.g., Radford 2009a, b;Robutti 2006).…”
Section: Embodied Learning Environmentsmentioning
confidence: 99%
“…Findings from recent studies reiterated the effectiveness of employing a composite framework integrating the three worlds of mathematics (embodied, symbolic, and formal world), and the actions, processes, objects, and schemas (APOS) theory (Hong & Thomas, 2015). There appears a positive and long-lasting impact of designing an embodied learning environment (Duijzer, Heuvel-Panhuizen, Veldhuis, Doorman, & Leseman, 2019). When it comes to the teaching and learning of calculus, designing problem-based learning that focuses on the infinite concept that promotes capability of the students to think calculus conceptually (Zerr, 2010); and the importance of balanced emphasis among the algebraic, numeric, and graphic representations of functions under investigation (Çetin, 2009) is the emphasis for a meaningful learning process.…”
Section: Introductionmentioning
confidence: 99%
“…The tool designed is named Graph Puzzle (GP) (Liew, Chen, Tuh, Ling & Ahmad Bakri, 2019). GP is a type of board-game tool innovated for an embodied learning environment with a balanced emphasis among the algebraic, numeric and graphic presentations of functions and their derivatives so that capability of the students to think calculus conceptually could be promoted (Duijzer et al, 2019;Hong & Thomas, 2015;Zerr, 2010;Çetin, 2009). On top of this, the power of technology is also exploited to expand the capacity of the amount of content that could be included in it.…”
Section: Introductionmentioning
confidence: 99%