2018
DOI: 10.1080/17511321.2018.1475418
|View full text |Cite
|
Sign up to set email alerts
|

Embodied involvement in virtual worlds: the case of eSports practitioners

Abstract: eSports practice designates a unique set of activities tethered to competitive, virtual environments or worlds. This correlation between eSports practitioner and virtual world, we argue, is inadequately accounted for solely in terms of something physical or intellectual. Instead, we favor a perspective on eSports practice to be analyzed as a perceptual and embodied phenomenon. In this article, we present the phenomenological approach and focus on the embodied sensations of eSports practitioners as they cope wi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
16
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
3
2

Relationship

1
4

Authors

Journals

citations
Cited by 20 publications
(23 citation statements)
references
References 31 publications
(20 reference statements)
0
16
0
Order By: Relevance
“… 13 As we argued previously, forms of bodily agency and kinaesthesia are also present in these movements when the players navigate the virtual map (Ekdahl & Ravn, 2019 ; see also Klevjer, 2012 ). …”
mentioning
confidence: 81%
See 4 more Smart Citations
“… 13 As we argued previously, forms of bodily agency and kinaesthesia are also present in these movements when the players navigate the virtual map (Ekdahl & Ravn, 2019 ; see also Klevjer, 2012 ). …”
mentioning
confidence: 81%
“…Using any weapon in CS:GO proficiently entails an understanding of the different distances and tasks the weapons excel at within the virtual world (Ekdahl & Ravn, 2019 ). Because of this, weapons are often aligned with the particular ‘roles’ as part of a team’s overall strategy.…”
Section: Esports and Intercorporealitymentioning
confidence: 99%
See 3 more Smart Citations