2022
DOI: 10.3389/frvir.2022.828553
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Embodied Gambling—Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine

Abstract: Slot machines are one of the most played games by players suffering from gambling disorder. New technologies like immersive Virtual Reality (VR) offer more possibilities to exploit erroneous beliefs in the context of gambling. Recent research indicates a higher risk potential when playing a slot machine in VR than on desktop. To continue this investigation, we evaluate the effects of providing different degrees of embodiment, i.e., minimal and full embodiment. The avatars used for the full embodiment further d… Show more

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Cited by 4 publications
(2 citation statements)
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“…Two macro-design ideas for casinos have been put forth to produce settings that gamblers are more likely to find comfortable and where they are more inclined to spend their time and money. The first style is known as the "playground" casino design, and it aims to evoke a sense of "restoration" and relaxation by using features like moving water, greenery, and natural light (Huang, 2021;Oberdörfer et al, 2022). Contrarily, the second kind of casino design contends that successful design is predicated on directing a gambler's attention to slot machines by utilizing low ceilings, small gaming spaces, and reducing distractions.…”
Section: Introductionmentioning
confidence: 99%
“…Two macro-design ideas for casinos have been put forth to produce settings that gamblers are more likely to find comfortable and where they are more inclined to spend their time and money. The first style is known as the "playground" casino design, and it aims to evoke a sense of "restoration" and relaxation by using features like moving water, greenery, and natural light (Huang, 2021;Oberdörfer et al, 2022). Contrarily, the second kind of casino design contends that successful design is predicated on directing a gambler's attention to slot machines by utilizing low ceilings, small gaming spaces, and reducing distractions.…”
Section: Introductionmentioning
confidence: 99%
“…Several applications already take advantage of this phenomenon by manipulating the VE design to maximize the desired effect (Birbaumer and Schmidt, 2010;Oberdörfer et al, 2021Oberdörfer et al, , 2022. Exergames and applications of therapy and rehabilitation let users travel from their homes and hospital rooms to beautiful VEs like sunny beaches or colorful meadows to increase their motivation to perform the desired exercises (Hamzeheinejad et al, 2019;Kern et al, 2019).…”
mentioning
confidence: 99%