2018
DOI: 10.1007/s11042-018-7077-z
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Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games

Abstract: Realistic 3D virtual environments, such as existing city models, have the potential to be used in pervasive games as a passageway between physical and virtual. Smooth attention displacement and transitions between these two realities are largely unexplored in the context of pervasive gameplay. We conducted two field trials using a pervasive live action role playing game to study the effect moving between the virtual and the physical has on co-presence and memorability. Although differences in co-presence durin… Show more

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Cited by 7 publications
(2 citation statements)
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“…Smooth attention shifts and transitions between these 2 realities are largely unexplored in the context of pervasive games. Alavesa et al [ 19 ] conducted 2 field experiments using a pervasive live-action role-playing game to investigate the effects of transitions between the web-based and physical environments on coexistence and memorability. Although there were few differences in copresence during play, they highlighted the subtleties in the social structure of the universal game.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Smooth attention shifts and transitions between these 2 realities are largely unexplored in the context of pervasive games. Alavesa et al [ 19 ] conducted 2 field experiments using a pervasive live-action role-playing game to investigate the effects of transitions between the web-based and physical environments on coexistence and memorability. Although there were few differences in copresence during play, they highlighted the subtleties in the social structure of the universal game.…”
Section: Resultsmentioning
confidence: 99%
“…Touchless interaction is then used in designing the interactive interface and physical user interface of pervasive games [33,38]. Finally, scholars have mostly studied pervasive games combined with AR [16,[19][20][21]30,42]. Furthermore, it can be seen that the technological development factor in the interaction design of pervasive games is influenced.…”
Section: Principal Findingsmentioning
confidence: 99%