DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London S 2022
DOI: 10.35199/epde.2022.4
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Embedding Immersive Technologies Into Product Design Education: Students' Awareness of Virtual Reality as a Tool to Support the Development of Design Solutions

Abstract: Using new and emerging technologies in education can increase student engagement and support teaching methods. However, using any technological tool requires prior knowledge and understanding, especially in education. An online survey was used to gather data on product design students' knowledge of Virtual Reality (VR) technology. As a case study, this survey will examine how the use of Virtual Reality technology can impact the product design development process and design thinking. A questionnaire was distrib… Show more

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Cited by 2 publications
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“…Additionally, this paper also presents the relevance and the essential factors for effectively implementing a DfXR approach. The ratio of produced material covering XR for design education is rapidly increasing, presenting the advantages of cross-platform interlinkage [9], establishing new ways of critical learning [21]. The need for a seamless design interaction put emphasis on an iterative prototyping process where digital alterations enrich materialised cognitions [22].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Additionally, this paper also presents the relevance and the essential factors for effectively implementing a DfXR approach. The ratio of produced material covering XR for design education is rapidly increasing, presenting the advantages of cross-platform interlinkage [9], establishing new ways of critical learning [21]. The need for a seamless design interaction put emphasis on an iterative prototyping process where digital alterations enrich materialised cognitions [22].…”
Section: Discussionmentioning
confidence: 99%
“…The successful implementation of XR in higher education requires the consideration of multiple areas and stakeholders. Still, little focus has been given to study the product design education can process and capture XR without presenting specific technology features or case experiences [21]. XR has the potential to enhance teaching and learning by breaking down the boundaries of traditional classrooms, establishing playful gamification scenarios [11].…”
Section: Relevance Of Dfxr To the Future Of Design Educationmentioning
confidence: 99%