2014
DOI: 10.1007/978-3-319-07127-5_22
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Embedded Disruption: Facilitating Responsible Gambling with Persuasive Systems Design

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Cited by 4 publications
(3 citation statements)
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“…Many of these interventions have been extensively tested in the world of video games, where our model of immersion also originates. We strongly encourage further research in this area to ascertain the utility of these and other consumer protection measures [78].…”
Section: Discussionmentioning
confidence: 96%
“…Many of these interventions have been extensively tested in the world of video games, where our model of immersion also originates. We strongly encourage further research in this area to ascertain the utility of these and other consumer protection measures [78].…”
Section: Discussionmentioning
confidence: 96%
“…The community, family, industry, or player might offer different perspectives toward RG; similarly, scientists, ethicists, and health care providers might consider RG very differently. For example, players might view RG in terms of loss limits; the industry might view RG in terms of deposit limits, employee training, and technology design; and health care providers in terms of personal and family limits (e.g., Giroux, Boutin, Ladouceur, Lachance, & Dufour, 2008;Haefeli, Lischer, & Schwarz, 2011;LaPlante, Gray, LaBrie, Kleschinsky, & Shaffer, 2012;Warren, Parush, Wohl, & Kim, 2014;Wohl, Gainsbury, Stewart, & Sztainert, 2013) Ultimately, RG reflects a shared interest and responsibility. RG stakeholders include the gambler, gambling industry, community, regulators, and the government that either sponsors or regulates gambling.…”
Section: Responsible Gambling: Different Perspectivesmentioning
confidence: 99%
“…Substantial research exploring features of dynamic messages and gambling suggests several elements that need to be considered for a message to be effective in promoting behaviour change, similar to the case in other public health fields (Al-Hamdani, 2013;Pettigrew et al, 2014). These elements include the content and delivery of the message (Auer & Griffiths, 2014Gainsbury, Aro, Ball, Tobar, & Russell, 2015a, 2015bMizerski et al, 2012;Munoz, Chebat, & Borges, 2013;Munoz, Chebat, & Suissa, 2010;Palmer du Preez, Landon, Bellringer, Garrett, & Abbott, 2016;Riley-Smith & Binder, 2003;Warren, Parush, Wohl, & Kim, 2014), the perceived relevance of the message (Hare, 2006;Monaghan & Blaszczynski, 2005), and the individual characteristics of the consumer that the message is intended for (Mizerski et al, 2012). Munoz et al (2010Munoz et al ( , 2013 suggested that, for messages to be effective, the protection process proposed by the message in order to minimize problem gambling risk should seem effective, gamblers need to feel that they can follow the proposed process, and the warning must trigger enough cognitive activity to facilitate a change.…”
Section: Introductionmentioning
confidence: 99%