2014
DOI: 10.1177/1545968314521008
|View full text |Cite
|
Sign up to set email alerts
|

Eliciting Upper Extremity Purposeful Movements Using Video Games

Abstract: Video games elicited more UE purposeful repetitions and higher acceleration of movement compared with traditional therapy in individuals with chronic stroke.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

7
16
0

Year Published

2015
2015
2022
2022

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 74 publications
(23 citation statements)
references
References 38 publications
7
16
0
Order By: Relevance
“…Positively, as severity of impairment reduced, participants demonstrated a greater proportion of active and functional movements performed throughout the day. This supports a recent study that showed those with more UL motor capability performed more active and purposeful repetitions of movement (Rand et al, 2014).…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…Positively, as severity of impairment reduced, participants demonstrated a greater proportion of active and functional movements performed throughout the day. This supports a recent study that showed those with more UL motor capability performed more active and purposeful repetitions of movement (Rand et al, 2014).…”
Section: Discussionsupporting
confidence: 91%
“…Only two studies have been completed using both accelerometry and direct observation to study paretic UL movement after stroke. These two studies have only investigated people with stroke in the chronic phase during treatment sessions and found a moderate-high correlation between the number of repetitions observed during purposeful exercises and recorded via accelerometry during therapy (Connell et al, 2014;Rand, Givon, Weingarden, Nota, & Zeilig, 2014). Thus far, no studies have compared the accuracy of accelerometry to measure paretic UL use with direct observation during the early subacute phase poststroke.…”
Section: Introductionmentioning
confidence: 99%
“…Rand et al [15] used accelerometers to compare the amounts of purposeful movements elicited in a group of patients with stroke using video games and a control group receiving traditional therapy. They found that playing video games resulted in more purposeful repetitions (median 271) than traditional training (median 48).…”
Section: Introductionmentioning
confidence: 99%
“…The use of games in rehabilitation is also increasing, as they have been shown to increase patient engagement and therapy effectiveness [8][9][10]. There are a number of devices under development that provide some of these features [11][12][13], but to the best of the authors knowledge there are no commercially available devices that provide grip force control training.…”
Section: Introductionmentioning
confidence: 99%