2023
DOI: 10.3390/virtualworlds2010005
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Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources

Abstract: Immersive experiential technologies find fertile grounds to grow and support healthcare education. Virtual, Augmented, or Mixed reality (VR/AR/MR) have proven to be impactful in both the educational and the affective state of the healthcare student’s increasing engagement. However, there is a lack of guidance for healthcare stakeholders on developing and integrating virtual reality resources into healthcare training. Thus, the authors applied Bardach’s Eightfold Policy Analysis Framework to critically evaluate… Show more

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Cited by 4 publications
(4 citation statements)
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“…Experiences, as they emerge from systematic pursuit of such endeavors demonstrate that there are tools that can streamline the technical implementation, providing semantic annotation, discoverability and accessibility of basic assets for content creation ( 41 ). Additionally, rigorous processes for proving the efficacy of co-creative content creation have been documented, allowing for the administrative and curricular acceptance of XR resources developed more easily ( 42 ).…”
Section: Discussionmentioning
confidence: 99%
“…Experiences, as they emerge from systematic pursuit of such endeavors demonstrate that there are tools that can streamline the technical implementation, providing semantic annotation, discoverability and accessibility of basic assets for content creation ( 41 ). Additionally, rigorous processes for proving the efficacy of co-creative content creation have been documented, allowing for the administrative and curricular acceptance of XR resources developed more easily ( 42 ).…”
Section: Discussionmentioning
confidence: 99%
“…An innovative policy-based co-creation model for the design of immersive healthrelated content has additionally been presented by Antoniou et al [55]. The authors suggest an 8-step problem-solving framework when considering the application of XR technologies, as follows: (1) Defining the problem-XR technologies can be used to simulate many areas of healthcare.…”
Section: Discussionmentioning
confidence: 99%
“…( 7) Decision-making-based on the previous steps, a final decision is made on the best strategy to address the problem. (8) Sharing the results of the process-this is the final stage, where the well-considered project process is shared in order to communicate the rationale behind the chosen problem, design, technology, outcomes, and evaluation methods [55].…”
Section: Discussionmentioning
confidence: 99%
“…The VR platforms create immersive environments where students can interact with virtual patients and perform clinical tasks. Some platforms, such as Osso VR and Oxford Medical Simulation, offer VR-based medical simulations (13).…”
Section: Several Platforms Can Conduct Virtual Osces Each With Featur...mentioning
confidence: 99%