Depression and social anxiety are common disorders that have a profound impact on social functioning. The need for studying the neural substrates of social interactions in mental disorders using interactive tasks has been emphasized. The field of neuroeconomics, which combines neuroscience techniques and behavioral economics multiplayer tasks such as the Ultimatum Game (UG), can contribute in this direction. We assessed emotions, behavior, and Event-Related Potentials in participants with depression and/or social anxiety symptoms (MD/SA, n = 63, 57 females) and healthy controls (n = 72, 67 females), while they played the UG.F I G U R E 1 Ultimatum Game. (a) In each trial, the participant was presented with a silhouette representing the proposer allocated to the trial. Subsequently, the participant was presented with the offer made by this proposer. After 1500 ms from the start of the offer screen, the buttons appeared, and the participant was allowed to respond by pressing the "YES" (in Spanish, "SI") or "NO" button. Once the button was pressed, it turned yellow. Event-Related Potentials were measured locked to offer presentation. (b) Mean rejections (number of offers rejected) and (c) mean reaction times to offers. Error bars depict one standard error of the mean.