“…The multidimensional construct of self-control has been extensively investigated in relation to video game involvement, mostly in relation to "dysfunctional," "harmful," or "addictive" video game use (D'Hondt, Billieux, & Maurage, 2015;King, Haagsma, Delfabbro, Gradisar, & Griffiths, 2013). This focus on self-control-related processes is mainly because problematic video game use has for a decade been conceptualized as a "behavioral" addiction (Lopez-Fernandez, 2015) in which impaired self-control (e.g., executive function impairment, poor decision making and delay discounting, impulsive personality traits) is a central etiological factor (Grant, Potenza, Weinstein, & Gorelick, 2010;Groman, James, & Jentsch, 2009).…”