2021
DOI: 10.1109/access.2021.3062364
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Electromyography-Based Decoding of Dexterous, In-Hand Manipulation of Objects: Comparing Task Execution in Real World and Virtual Reality

Abstract: The increased use of Virtual and Augmented Reality based systems necessitates the development of more intuitive and unobtrusive means of interfacing. Over the last years, Electromyography (EMG) based interfaces have been employed for interaction with robotic and computer applications, but no studies have been carried out to investigate the continuous decoding of the effects of human motion (e.g., manipulated object behavior) in simulated and virtual environments. In this work, we compare the object motion deco… Show more

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Cited by 6 publications
(6 citation statements)
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“…Indeed, the literature provides a variety of software packages that facilitate the training and validation of EMG-based human-machine interfaces able to decode the human intent of motion within a given set of movements [1,2]. Such interfaces find application in prosthetic control of upper and lower bionic limbs [3,4], but also for the realization of intelligent human-computer interactions in virtual and augmented reality, and for biometric identification [5][6][7][8]. Myoelectric interfaces can also find application in modern scenarios since they can be used to decode handwritten characters or digits [9,10], supporting the development of immersive rehabilitation protocols with a consistent involvement of the cognitive centres of the brain [11].…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, the literature provides a variety of software packages that facilitate the training and validation of EMG-based human-machine interfaces able to decode the human intent of motion within a given set of movements [1,2]. Such interfaces find application in prosthetic control of upper and lower bionic limbs [3,4], but also for the realization of intelligent human-computer interactions in virtual and augmented reality, and for biometric identification [5][6][7][8]. Myoelectric interfaces can also find application in modern scenarios since they can be used to decode handwritten characters or digits [9,10], supporting the development of immersive rehabilitation protocols with a consistent involvement of the cognitive centres of the brain [11].…”
Section: Introductionmentioning
confidence: 99%
“…This technique has been widely used to evaluate factors such as muscle fatigue [ 16 ] or movement coordination [ 17 ]. sEMG can also be used as input control for virtual environments by processing the activity of muscle contractions [ 18 ]. sEMG provides several advantages compared to other electrophysiological measurements, including non-invasiveness, real-time monitoring and on-site application with relatively affordable equipment.…”
Section: Introductionmentioning
confidence: 99%
“…Such interfaces can be developed employing different sensing modalities to measure the muscle activity or movement. Some of the most common modalities are, but not limited to: electromyography (EMG) [3][4][5][6][7][8][9][10], ultrasonography (US) [11][12][13][14][15], mechanomyography (MMG) [16][17][18][19], and near-infrared spectroscopy (NIRS) [20,21].…”
Section: Introductionmentioning
confidence: 99%