2010
DOI: 10.1177/1046878110378140
|View full text |Cite
|
Sign up to set email alerts
|

Electroencephalographic Assessment of Player Experience

Abstract: Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution measurements of affective player experience. In this article, the authors present a psychophysiological pilot study and its initial results to solidify a research approach they call affective ludology, a research area concerned with the physiological measurement of affective responses to player-game interaction. The study investigates the impact of level design on brainwave activity measured with EEG and on play… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

2
68
0
5

Year Published

2011
2011
2018
2018

Publication Types

Select...
4
3
1
1

Relationship

0
9

Authors

Journals

citations
Cited by 91 publications
(88 citation statements)
references
References 45 publications
2
68
0
5
Order By: Relevance
“…Some work [14,18,21] has been done with the theory of Flow [10,8], but this approach remains problematic because the theory is descriptive of subjective states, and not predictive of physiological states. A stronger link can be found in simpler cognitive mechanisms, which may in combination provide an index to HLC/HPC under the right measurement protocol.…”
Section: Discussionmentioning
confidence: 99%
“…Some work [14,18,21] has been done with the theory of Flow [10,8], but this approach remains problematic because the theory is descriptive of subjective states, and not predictive of physiological states. A stronger link can be found in simpler cognitive mechanisms, which may in combination provide an index to HLC/HPC under the right measurement protocol.…”
Section: Discussionmentioning
confidence: 99%
“…However, this research avenue entails an objective analysis of what motivates gamers to play and what constitutes a good gaming experience. This question has been previously investigated in the gaming community [1] and one conclusion was that video games are played either to: a) live out a fantasy, or b) to relax from the problems of everyday life; at most times a combination of both [1]. In either of these cases, a common trait is found: video games that are able to provide an engrossing experience are always emotionally evocative to some degree.…”
Section: Introductionmentioning
confidence: 94%
“…Most studies still use the first two former methods, which offer rather vague insights into the emotional alterations that the presented stimuli elicited on each participant. More recent studies have recently started exploring the potential of psychophysiological data [1]- [4], but usually require manual sensor calibration and annotation of each reaction. This means there is a current need for a method capable of automating the classification of this psychophysiological data.…”
Section: Introductionmentioning
confidence: 99%
“…The study examines these differences in the context of a complex and in-depth cooperative gameplay task. Following prior physiological investigations of brain wave activity during play [20], we were interested in assessing the impact of player experience both via subjective measures and also via more objective biometric measures (specifically, brain activity measured through electroencephalography or EEG).…”
Section: Introductionmentioning
confidence: 99%