2020
DOI: 10.20882/adicciones.1370
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El papel de la personalidad en el juego problemático y en las preferencias de géneros de videojuegos en adolescentes

Abstract: ResumenAbstract original adicciones vol. xx, nº x · 2020Jugar a videojuegos es una de las actividades de ocio más populares en adolescentes. El principal objetivo de este estudio fue examinar los efectos aditivos y de moderación del género y la personalidad en el juego problemático y en la preferencia en géneros de videojuegos durante la adolescencia. 776 estudiantes españoles (media de edad = 14,29; DT = 1,59; 50,64% chicas) cumplimentaron cuestionarios del Modelo de los cinco grandes de personalidad y de con… Show more

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Cited by 16 publications
(3 citation statements)
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“…Research highlighted the importance of paying attention to gender-dependent differences and person-environment transactional processes when studying gaming-related behaviours. 31 The dichoptic action video game used in the present study was designed to be gender-neutral. This could have influenced the children's experiences with the game.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Research highlighted the importance of paying attention to gender-dependent differences and person-environment transactional processes when studying gaming-related behaviours. 31 The dichoptic action video game used in the present study was designed to be gender-neutral. This could have influenced the children's experiences with the game.…”
Section: Discussionmentioning
confidence: 99%
“…Nevertheless, the parents in this study reported that their children (both boys and girls) became more reluctant to play the game as the study continued. Research highlighted the importance of paying attention to gender‐dependent differences and person–environment transactional processes when studying gaming‐related behaviours 31 . The dichoptic action video game used in the present study was designed to be gender‐neutral.…”
Section: Discussionmentioning
confidence: 99%
“…Braun with colleagues (2016) revealed that non-gamers have higher conscientiousness than regular gamers and gaming addicts have the lowest conscientiousness (Braun et al, 2016). However, Huh and Bowman (2008) find a very weak correlation between online games addiction and conscientiousness (Huh & Bowman, 2008); there is mostly general consent that gamers characterized by high PVG are less conscientious than other gamers (Braun et al, 2016;Dieris-Hirche et al, 2020;Kaur, 2020;López-Fernández et al, 2020;Müller et al, 2014;Peters & Malesky, 2008;Wang et al, 2015;Wiguna et al, 2020). Moreover, in comparison with other personality traits of the Big Five model, conscientiousness, in particular, is characteristic of PVG, as shown by correlation coefficient values (Kayis et al, 2016;Müller et al, 2014;Şalvarlı & Griffiths, 2019;Wiguna et al, 2020).…”
Section: Pvg and Conscientiousness Relationshipmentioning
confidence: 99%