2021
DOI: 10.4995/riai.2020.13456
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El control coalicional en el marco de la teoría de juegos cooperativos

Abstract: <p>El control coalicional es una rama incipiente del control distribuido donde los distintos agentes se agrupan de forma dinámica en coaliciones en función de los enlaces de comunicación activos/inactivos en cada instante de tiempo. Gracias a ello, se reduce la carga de comunicación sin comprometer las prestaciones del sistema. En este tutorial, se analizan las principales características de estos esquemas dentro del marco de la teoría de juegos cooperativos, estando el juego definido por la función de c… Show more

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Cited by 4 publications
(3 citation statements)
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“…Subindex Red (0,0), (0,1), (0,2), (0,3), (0,4), (0,5), (0,6), (1,0), (2,0), (3,0), (4,0), (5,0) Blue (5,1), (5,2), (5,3), (5,4), (5,5), (5,6), (5,7), (0,7), (1,7), (2,7), (3,7), (4,7) Starting from the scenario shown in figure 11, the next step is the simulation of the constraint moves set out in the playing rules (see Figure 11). To transfer the game interface to a graphical user interface (GUI) environment using the libraries provided by the programming language, 'x' and 'y' are represented by red and blue pieces, respectively.…”
Section: Token Colourmentioning
confidence: 99%
See 1 more Smart Citation
“…Subindex Red (0,0), (0,1), (0,2), (0,3), (0,4), (0,5), (0,6), (1,0), (2,0), (3,0), (4,0), (5,0) Blue (5,1), (5,2), (5,3), (5,4), (5,5), (5,6), (5,7), (0,7), (1,7), (2,7), (3,7), (4,7) Starting from the scenario shown in figure 11, the next step is the simulation of the constraint moves set out in the playing rules (see Figure 11). To transfer the game interface to a graphical user interface (GUI) environment using the libraries provided by the programming language, 'x' and 'y' are represented by red and blue pieces, respectively.…”
Section: Token Colourmentioning
confidence: 99%
“…It is a game theory algorithm used to minimize the maximum expected loss with complete information since each player knows the state of his opponent [3]. According to Muros [4], this algorithm takes care of choosing the best move for the player assuming that his opponent will choose the worst move for the player.…”
Section: Introductionmentioning
confidence: 99%
“…Our proposal leverages cooperative game theory to define a coalitional game where every possible subset of upgraded elements is assessed by a weighted measure of expected performance and economic impact [25][26][27]. In this way, it is possible to evaluate the benefit/cost of upgrading each of the LDs considered using tools such as the Shapley value [28], which allows us to rank the LDs according to their average impact, providing a means to find the best locations to install RCDs, hence reducing the non-supply intervals in a cost-efficient manner.…”
Section: Introductionmentioning
confidence: 99%