2021
DOI: 10.31234/osf.io/5km3e
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Eight Hypotheses on Technology Use and Mental Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic

Abstract: In this nonconfirmatory qualitative study, we pursued a range of possible answers regarding gaming’s role in coping with, managing, and surviving the consequences of the COVID-19 pandemic in 2020. With the help of an explorative survey (n=793), a gaming-based interview frame for interpretive phenomenological analysis on Chinese (n=10) and Finnish (n=10) interviews was developed and applied. The interpreted range of experiences yielded an experiential typology consisting of eight macro types, with a specific st… Show more

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Cited by 2 publications
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“…Group 1 and Group 2 participants are interviewed with a semi-structured Phenomenology of Play (POP) interview frame. The development of this frame started in 2020 with a multicultural study (n=20) concerning the gaming experiences of people during the COVID-19 pandemic (Karhulahti et al 2021b). The feedback and findings gathered in the above enabled us to refine a specialized interview frame (POP) that is designed for mapping out diverse phenomenological dimensions of play.…”
Section: Interviewsmentioning
confidence: 99%
“…Group 1 and Group 2 participants are interviewed with a semi-structured Phenomenology of Play (POP) interview frame. The development of this frame started in 2020 with a multicultural study (n=20) concerning the gaming experiences of people during the COVID-19 pandemic (Karhulahti et al 2021b). The feedback and findings gathered in the above enabled us to refine a specialized interview frame (POP) that is designed for mapping out diverse phenomenological dimensions of play.…”
Section: Interviewsmentioning
confidence: 99%