Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '98 1998
DOI: 10.1145/280814.280860
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Efficiently using graphics hardware in volume rendering applications

Abstract: OpenGL and its extensions provide access to advanced per-pixel operations available in the rasterization stage and in the frame buffer hardware of modern graphics workstations. With these mechanisms, completely new rendering algorithms can be designed and implemented in a very particular way. In this paper we extend the idea of extensively using graphics hardware for the rendering of volumetric data sets in various ways. First, we introduce the concept of clipping geometries by means of stencil buffer operatio… Show more

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Cited by 250 publications
(130 citation statements)
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“…Current state-of-the-art graphics hardware enables real-time volume and isosurface rendering [28] and decompression [14].…”
Section: High Performance Visualization Systemsmentioning
confidence: 99%
“…Current state-of-the-art graphics hardware enables real-time volume and isosurface rendering [28] and decompression [14].…”
Section: High Performance Visualization Systemsmentioning
confidence: 99%
“…In our implementation, the compositing is being done outside the geometry engine. However, we invision that it will be possible to use the primitive operations available in the OpenGL pipeline (Neider et al, 1992) to perform the compositing wholly in the frame graphics (Westermann and Ertl, 1998). Amongst a number of issues being investigated is the performance of the operations involved in the merging process, such as the depth culling of the geometry every time its position and orientation is changed.…”
Section: Sort Z Into Ascending Ordermentioning
confidence: 99%
“…Two of them are hardware based; the first one utilizes commodity graphics-cards; the second one utilizes special purpose hardware, e.g. VolumePro and Vizard; the third is CPU based [1][2][3][4][5][6]. Purely hardware based solutions provide real-time performance and high quality; however they are limited in their functionalities: Basic visualization systems are supported by hardware volume rendering solutions; consequently they are the mostly applied approach in practice.…”
Section: Introductionmentioning
confidence: 99%