2007
DOI: 10.1145/1239451.1239500
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Efficient simulation of inextensible cloth

Abstract: Many textiles do not noticeably stretch under their own weight. Unfortunately, for better performance many cloth solvers disregard this fact. We propose a method to obtain very low strain along the warp and weft direction using Constrained Lagrangian Mechanics and a novel fast projection method. The resulting algorithm acts as a velocity filter that easily integrates into existing simulation code.

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Cited by 51 publications
(73 citation statements)
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References 21 publications
(32 reference statements)
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“…Most existing methods for this kind of simulations are physically based (cf., [26], [27], [28], [29], [30], [31], and [32]), which usually require extremely long computing time and in most cases are not capable of maintaining developability on the cloth since the cloth is always assumed to be elastic (extensible). In their recent impressive work [33], Goldenthal et al improved it by forbidding the extensibility in two mutually orthogonal directions, warp and weft, on the cloth; nevertheless, the developability is neither explicitly addressed nor analyzed in [33]. As an alternative, our algorithm offers a pure geometric solution to this task.…”
Section: Resultsmentioning
confidence: 99%
“…Most existing methods for this kind of simulations are physically based (cf., [26], [27], [28], [29], [30], [31], and [32]), which usually require extremely long computing time and in most cases are not capable of maintaining developability on the cloth since the cloth is always assumed to be elastic (extensible). In their recent impressive work [33], Goldenthal et al improved it by forbidding the extensibility in two mutually orthogonal directions, warp and weft, on the cloth; nevertheless, the developability is neither explicitly addressed nor analyzed in [33]. As an alternative, our algorithm offers a pure geometric solution to this task.…”
Section: Resultsmentioning
confidence: 99%
“…Due to its robustness, speed, and simplicity, PBD has become very popular in the game and visual effects industries. The spring projection concept of PBD is also found in the Nucleus system [Stam 2009] and is also closely related to strain limiting [Provot 1995;Goldenthal et al 2007;Thomaszewski et al 2009;Wang et al 2010;Narain et al 2012]. PBD presents certain trade-offs by departing from the traditional elasticity models and relying on heuristic constraint projection, which utilizes parameters incompatible with standard models.…”
Section: Related Workmentioning
confidence: 99%
“…A fully inextensible material can be modeled through strain limiting [Provot 1995;Goldenthal et al 2007;Thomaszewski et al 2009;Wang et al 2010] or the use of nonconforming elements [English and Bridson 2008], but dealing with materials that have high but finite in-plane stiffness is not addressed in these previous methods. In our work, we do not modify the finite element model, and instead avoid locking through the use of an adaptive mesh that conforms to the deformation of the material.…”
Section: Related Workmentioning
confidence: 99%