2018
DOI: 10.1145/3197517.3201289
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Efficient rendering of layered materials using an atomic decomposition with statistical operators

Abstract: Fig. 1. We introduce a BSDF model to render plane-parallel layered materials using an analysis of the directional statistics of light interaction with microfacet geometry and participating media. Our model closely matches the reference and supports an arbitrary number of textured layers while being energy conserving, free from heavy per-material precomputation, and compatible with real-time constraints.We derive a novel framework for the e cient analysis and computation of light transport within layered materi… Show more

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Cited by 39 publications
(82 citation statements)
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“…However, the vMF distributions cannot capture the heavy tails of directional distributions, which is often required for modeling metallic materials. Recently, Belcour [7] considered directional statistics of light rays by projecting the directional distribution on a base plane. The reflection or refraction property of each layer is then defined as an operator of changing the projected distribution.…”
Section: Introductionmentioning
confidence: 99%
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“…However, the vMF distributions cannot capture the heavy tails of directional distributions, which is often required for modeling metallic materials. Recently, Belcour [7] considered directional statistics of light rays by projecting the directional distribution on a base plane. The reflection or refraction property of each layer is then defined as an operator of changing the projected distribution.…”
Section: Introductionmentioning
confidence: 99%
“…In the original method [7], a behavior of light interaction with layered materials was represented by energy of light e and two statistical parameters, that is, the mean μ ∈ [−1, 1] 2 and variance σ ∈ [0, ∞] of the distribution of light directions. The symbol σ represents variance rather than standard deviation following the original paper [7]. The property of a surface between two neighboring layers is defined by three functions each of which modifies one of the three parameters above.…”
Section: Introductionmentioning
confidence: 99%
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“…It is accurate and general, but it requires a precomputation that depends on the parameters of all the layers, so it is unworkable for textured materials. Belcour [Bel18] proposed a simpler approach for interactive rendering that composes layers by estimating the statistics of the combined BSDF and representing the result as a sum of GGX lobes. This model is efficient, but approximate, and is not general enough to be a complete solution.…”
Section: Introductionmentioning
confidence: 99%
“…It is accurate and general, but it requires a precomputation that depends on the parameters of all the layers, so it is unworkable for textured materials. Belcour [Bel18] proposed a simpler approach for interactive rendering that [GHZ18] and our pair-product sampling method. All the objects in this scene are characterized using Microfacet BSDF layers.…”
Section: Introductionmentioning
confidence: 99%