2005
DOI: 10.1007/11539452_9
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Efficient On-the-Fly Algorithms for the Analysis of Timed Games

Abstract: In this paper, we propose a first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties 1. The algorithm we propose is a symbolic extension of the on-the-fly algorithm suggested by Liu & Smolka [15] for linear-time model-checking of finite-state systems. Being on-the-fly, the symbolic algorithm may terminate long before having explored the entire state-space. Also the individual steps of the algorithm are carried out efficiently by the … Show more

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Cited by 227 publications
(288 citation statements)
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“…Based on a prototype that combines binary decision diagrams [7,9] and difference bound matrices [5], we experimentally evaluate the technique on standard benchmarks from timed controller synthesis. The results clearly demonstrate the potential of the new approach concerning running time and memory consumption compared to the classical on-the-fly algorithm implemented in Uppaal-Tiga [10,4]. …”
mentioning
confidence: 72%
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“…Based on a prototype that combines binary decision diagrams [7,9] and difference bound matrices [5], we experimentally evaluate the technique on standard benchmarks from timed controller synthesis. The results clearly demonstrate the potential of the new approach concerning running time and memory consumption compared to the classical on-the-fly algorithm implemented in Uppaal-Tiga [10,4]. …”
mentioning
confidence: 72%
“…The automated analysis of such so-called open systems requires a game-based computational model where an internal controller plays against an external environment. Solving problems defined on open systems (such as, e.g., timed controller synthesis [15]) is an active area of research [15,3,13,1,10,4,8,16] and usually corresponds to computing winning strategies in two-player games played on timed automata.…”
Section: Introductionmentioning
confidence: 99%
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“…This makes the latter technique more general and the main research seems to focus on decidability results, mainly relying on game-theoretic approaches. Some of the results are applicable in the systems engineering domain, e.g., synthesis of time-optimal schedulers [20]. However, for the most part, the application of these two techniques differs considerably, as the supervisory control community focuses on techniques and approaches viable for solving industriallyrelevant problems, often having to compromise between expressivity and efficiency.…”
Section: A Synthesis-centric Approachmentioning
confidence: 99%