“…However, in order to elaborate facial animation, numerous triangles are needed, which significantly increases storage costs. Thus, in order to reduce the number of triangles needed to describe the face animation, many experts and scholars have proposed simplified 3D animation methods, including Deformation Sensitive Decimation (DSD) [23,24], Feature Edge Quadric (FEQ) [25], Facial Features Region Partition [26], and MPEG-4 Quadric-based LoD Simplification [27]. However, most of them are derived from QSlim [28], proposed by Garland and Heckbert, and DSD [23], proposed by Mohr and Gleicher. QSlim [28] is one of the most famous 3D model simplification methods [29].…”