2008 International Symposium on Ubiquitous Multimedia Computing 2008
DOI: 10.1109/umc.2008.16
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Efficient Modeling for Animating Human Face

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“…However, in order to elaborate facial animation, numerous triangles are needed, which significantly increases storage costs. Thus, in order to reduce the number of triangles needed to describe the face animation, many experts and scholars have proposed simplified 3D animation methods, including Deformation Sensitive Decimation (DSD) [23,24], Feature Edge Quadric (FEQ) [25], Facial Features Region Partition [26], and MPEG-4 Quadric-based LoD Simplification [27]. However, most of them are derived from QSlim [28], proposed by Garland and Heckbert, and DSD [23], proposed by Mohr and Gleicher. QSlim [28] is one of the most famous 3D model simplification methods [29].…”
Section: Introductionmentioning
confidence: 99%
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“…However, in order to elaborate facial animation, numerous triangles are needed, which significantly increases storage costs. Thus, in order to reduce the number of triangles needed to describe the face animation, many experts and scholars have proposed simplified 3D animation methods, including Deformation Sensitive Decimation (DSD) [23,24], Feature Edge Quadric (FEQ) [25], Facial Features Region Partition [26], and MPEG-4 Quadric-based LoD Simplification [27]. However, most of them are derived from QSlim [28], proposed by Garland and Heckbert, and DSD [23], proposed by Mohr and Gleicher. QSlim [28] is one of the most famous 3D model simplification methods [29].…”
Section: Introductionmentioning
confidence: 99%
“…Unfortunately, QSlim can only simplify 3D static models, whereas 3D animation typically contains various frame models. Consequently, in order to utilize QSlim for 2 Mathematical Problems in Engineering Figure 1: Simplification results using Feature Edge Quadric [25]. simplification of 3D animation, Mohr and Gleicher proposed the DSD method [23].…”
Section: Introductionmentioning
confidence: 99%
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