2017
DOI: 10.5121/ijcsit.2017.9215
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Efficient Cloud Gaming Scheme Using Scene Objects Adaptation

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Cited by 3 publications
(1 citation statement)
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“…These processes may contain rendering high-definition video sequences and mathematical computations that would be conducted on the cloud. Then on the client side, the game will be dealt as a video (GaV) technique [3].…”
Section: Introductionmentioning
confidence: 99%
“…These processes may contain rendering high-definition video sequences and mathematical computations that would be conducted on the cloud. Then on the client side, the game will be dealt as a video (GaV) technique [3].…”
Section: Introductionmentioning
confidence: 99%