1999
DOI: 10.1111/1467-8659.00355
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Efficient and Handy Texture Mapping on 3D Surfaces

Abstract: There has been a rapid technical progress in three‐dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cove… Show more

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Cited by 43 publications
(38 citation statements)
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References 13 publications
(10 reference statements)
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“…Zuffi [17] applies this algorithm for the pose estimation of a knee joint in a single X-ray image for total knee replacement surgery. In the contour-based approach, the error is computed as the sum of distances between points on a contour line in a 2D image and on a projected contour line of a 3D model [2], [13], [14]. Iwashita [5] proposed the fast alignment algorithm utilizing a 2D distance map constructed by Level Set Method.…”
Section: Related Workmentioning
confidence: 99%
“…Zuffi [17] applies this algorithm for the pose estimation of a knee joint in a single X-ray image for total knee replacement surgery. In the contour-based approach, the error is computed as the sum of distances between points on a contour line in a 2D image and on a projected contour line of a 3D model [2], [13], [14]. Iwashita [5] proposed the fast alignment algorithm utilizing a 2D distance map constructed by Level Set Method.…”
Section: Related Workmentioning
confidence: 99%
“…In the field of capturing surface appearance (color and texture) of real world objects there have been a number of recent publications ranging from architectural scenes [5,23] to smaller artifacts [11,12,14,18,19] and even deformable objects like faces [7,8,15]. To acquire a complete texture for an object the following tasks must be performed.…”
Section: Related Workmentioning
confidence: 99%
“…A set of camera positions must be determined from which every part of the surface is captured by at least one image. For a given geometric model and a set of possible positions Matsushita and Kaneko [12] determine the optimal set of required views respecting the viewing angle. Further, Stuerzlinger [21] finds a minimal set of view points within the volume of all possible camera positions.…”
Section: Imaging All Visible Surfacesmentioning
confidence: 99%
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