Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions
Barry R. Bryant,
Morgan R. Sisk,
Joseph F. McGuire
Abstract:ImportanceAnxiety, depression, and attention-deficit/hyperactivity disorder (ADHD) affect up to 20% of children and adolescents. Despite demonstrated efficacy, evidence-based treatments for these conditions are often inaccessible; innovative solutions are essential to meet the demand for pediatric mental health care.ObjectiveTo examine the efficacy and moderators of gamified DMHIs for anxiety, depression, and ADHD in randomized clinical trials (RCTs) for children and adolescents.Data SourcesA systematic search… Show more
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