2016
DOI: 10.1080/10749357.2016.1139796
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Efficacy of a Virtual Reality Commercial Gaming Device in Upper Limb Recovery after Stroke: A Randomized, Controlled Study

Abstract: Twelve sessions of augmented upper limb exercises via NW gaming or conventional therapy over a 3-week period was not effective in enhancing upper limb motor recovery compared to control.

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Cited by 65 publications
(46 citation statements)
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“…All of the dropouts in our study resulted from compliance issues. Although we used the Mini-Mental State Examination score to assess the patients' self-efficacy and compliance issues, high rates of dropout due to compliance issues indicate that a more detailed assessment tool is needed for VR rehabilitation 39,40 . Another limitation of this study was that the long-term effects of immersive VR-based rehabilitation were not investigated, and further studies are needed to determine the long-term effects of immersive VR-based rehabilitation.…”
Section: Discussionmentioning
confidence: 99%
“…All of the dropouts in our study resulted from compliance issues. Although we used the Mini-Mental State Examination score to assess the patients' self-efficacy and compliance issues, high rates of dropout due to compliance issues indicate that a more detailed assessment tool is needed for VR rehabilitation 39,40 . Another limitation of this study was that the long-term effects of immersive VR-based rehabilitation were not investigated, and further studies are needed to determine the long-term effects of immersive VR-based rehabilitation.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, the use of both quantitative and qualitative methods allowed the strengths of both types of study to off-set the methodological weaknesses inherent in the other [68]. [49]). Although some UL movement to use the PST system was required (thereby limiting use in those with severe disability), the use of a hands-free system and the ability to individually calibrate activities ensured that those with moderately-severe disability were able to use the system.…”
Section: Study Strengths and Limitationsmentioning
confidence: 99%
“…However, although protocols of some studies included in the review by Laver et al [48] allowed the inclusion of those with more severe UL deficits, in many cases it is not possible to ascertain the severity of those who actually participated and as such, the effectiveness with those with more severe deficits is unclear. Moreover, many studies inclusive of participants with moderate to severe UL impairments, have also employed the use of robotics or physical assistance from therapists in addition to VR, suggesting issues of feasibility of the systems when used alone and limited feasibility in the community [49,50,51,52]. While critical to exercise-adherence, few studies have considered patient evaluation of VR devices and when such evaluation has been performed, there has often been a lack of analytical rigour [38].…”
mentioning
confidence: 99%
“…It will help the application developer to obtain a properly captured parameter to evaluate rehabilitation progress or performance. While most of the recent virtual reality applications for stroke rehabilitation are using automated process to capture progress data, there are still researchers at present who are still using manual observation to evaluate the rehabilitation process [14][15][16][17]. Data been captured without proper time sequence will provide only a large set of data with no significant impact.…”
Section: Introductionmentioning
confidence: 99%