Efficacy of a Serious Game for Individuals with Interpersonal Trauma
Hyae Young Yoon,
Sang-Hyun Cho,
Yun-Kyeung Choi
Abstract:Background: This study aimed to develop a serious game for college students with interpersonal trauma to practice adopting an alternative perspective mentoring a game character with similar experiences.Methods: We recruited 44 college students with high levels of distress after experiencing interpersonal trauma. They were assigned to either the serious game+relaxation training (SG+RX, n=22) or the virtual reality+relaxation training condition (VR+RX, n=22). Cognitive, emotional, and self-efficacy aspects relat… Show more
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