2021
DOI: 10.1016/j.msard.2021.102928
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Effects on gait and balance of home-based active video game interventions in persons with multiple sclerosis: A systematic review

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Cited by 26 publications
(31 citation statements)
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“…Therefore, efforts to implement home-based interventions are strongly needed. For instance, a recent systematic review shows the positive effects of home-based active video game interventions on gait and balance in persons with multiple sclerosis [ 45 ]. Despite this being easily predicted to affect physical health, it is noteworthy that lack or substantial reduction of physical activity and contact with the natural environment may have prevented MS patients and caregivers from receiving its beneficial effects on mood.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, efforts to implement home-based interventions are strongly needed. For instance, a recent systematic review shows the positive effects of home-based active video game interventions on gait and balance in persons with multiple sclerosis [ 45 ]. Despite this being easily predicted to affect physical health, it is noteworthy that lack or substantial reduction of physical activity and contact with the natural environment may have prevented MS patients and caregivers from receiving its beneficial effects on mood.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, when social distance and confinement are required, home-based programs focusing on balance and motor skills exercises aimed at improving postural control and manual dexterity and reducing the rate of falls are commonly used in older adults. Other valuable and enjoyable forms of PA during quarantine are represented by exergames [ 73 ], which are able to encourage regular PA levels, decrease social isolation and improve postural control in older adults [ 74 , 75 ]. In addition, exergames have been shown to be a way to maintain physical therapy at home as part of the rehabilitation in improving static and dynamic balance in individuals with multiple sclerosis.…”
Section: Home-based Programs During Covid-19mentioning
confidence: 99%
“…This trial may highlight the role of gaming in the rehabilitation of PwMS, enforcing the utilisation of new technologies in daily clinical practice among subjects with mild-to-moderate disability. 53 Our expectation from the proposed research is to observe a more significant effect on mobility, balance and dual-tasking through virtual reality training compared with a conventional approach. A meta-analysis by Casuso-Holgado et al found that active video game training could be considered as effective as conventional training in improving balance and gait abilities in PwMS, but treatment modalities' variability among the included studies may give rise to various interpretations.…”
Section: Discussionmentioning
confidence: 99%
“…This trial may highlight the role of gaming in the rehabilitation of PwMS, enforcing the utilisation of new technologies in daily clinical practice among subjects with mild-to-moderate disability. 53 …”
Section: Discussionmentioning
confidence: 99%
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