2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797759
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Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality

Abstract: The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fully immersive experiences. With the rapid evolution of physiological monitoring technologies it is important to study how different modalities of biofeedback can alter user experience. While previous studies use biofeedback as an additional interaction mechanic. We created a protocol to assess heart rate control competency and used the results of said protocol to immerse our participants in a VR experience where… Show more

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Cited by 7 publications
(2 citation statements)
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References 6 publications
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“…Physiological measures can also be used as explicit game features. For example, progress may be denied if a player is unable to adjust their heart rate to a certain level (Houzangbe et al, 2019;Mosquera et al, 2019). Additionally, the field of view in a horror game can be adjusted depending on the heartbeat (Houzangbe et al, 2018).…”
Section: Entertainmentmentioning
confidence: 99%
“…Physiological measures can also be used as explicit game features. For example, progress may be denied if a player is unable to adjust their heart rate to a certain level (Houzangbe et al, 2019;Mosquera et al, 2019). Additionally, the field of view in a horror game can be adjusted depending on the heartbeat (Houzangbe et al, 2018).…”
Section: Entertainmentmentioning
confidence: 99%
“…learn to voluntarily control their electrodermal activity, heart rate variability, brain activity or respiration, among others. Recently, VR has been combined and tested with biofeedback of electroencephalographic oscillations (e.g., Berger and Davelaar 2018;Kosunen et al 2016), electrodermal activity (e.g., Gromala et al 2015;Hølledig and Petersen 2018;Rockstroh et al 2020), heart rate (e.g., Gradl et al 2018;Houzangbe et al 2019) and heart rate variability (e.g., Rockstroh et al 2019;Blum et al 2019).…”
Section: Virtual Reality Biofeedbackmentioning
confidence: 99%