2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.1581086151885
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Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using Controllers

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Cited by 14 publications
(20 citation statements)
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“…In the present paper, we describe the combination of these two aspects as "user representations" [4]. A series of studies has demonstrated that user representations in VR differently impact the degree of experienced embodiment [5], [6], multisensory integration [7], attentional processing [8], distance perception [9], size estimation [10]- [12], and task performance [13]. Hence, it is possible that the detection of visual content in an immersive 3D virtual environment is also differently modulated, depending on the type of user representation used to interact in VR.…”
Section: ----------------mentioning
confidence: 99%
See 1 more Smart Citation
“…In the present paper, we describe the combination of these two aspects as "user representations" [4]. A series of studies has demonstrated that user representations in VR differently impact the degree of experienced embodiment [5], [6], multisensory integration [7], attentional processing [8], distance perception [9], size estimation [10]- [12], and task performance [13]. Hence, it is possible that the detection of visual content in an immersive 3D virtual environment is also differently modulated, depending on the type of user representation used to interact in VR.…”
Section: ----------------mentioning
confidence: 99%
“…Using hand-held controllers as input device, Lougiakis et al [13] found that visually representing the user with virtual hands in VR leads to stronger body ownership, in comparison to being represented by a virtual controllers or sphere. However, the sense of agency is equivalent for the different virtual representations.…”
Section: Virtual Representations Of the User In Vrmentioning
confidence: 99%
“…However, this efect can also depend on the DoF provided by the user representation compared to the DoF provided by the input device. For example, while Argelaguet et al [4] found that agency was better with unrealistic hands (sphere and skeleton hand, so with limited DoF) using Leap Motion, Lougiakis et al [61] found no diference between diferent hand appearances with a similar protocol using controllers. A potential explanation for this could be that controllers ofer less DoF and thus reduce expectations in terms of hand control.…”
Section: Input Devicesmentioning
confidence: 99%
“…In general, research has shown that higher levels of kinematic fidelity can influence the users' sense of agency (i.e., sense of having motor control) [1,30] and their whole state of presence [25]. On the other hand, higher levels of visual fidelity have been shown to improve the sense of ownership (i.e., the virtual body is experienced as users' own body) [1,17,26]. In addition, hands structural (e.g., extra/fewer fingers) and appearance (e.g., gender models, size) differences can also affect the sense of ownership [22,27,31,32].…”
Section: The Impact Of Virtual Hands Characteristics On User Experience In Vrmentioning
confidence: 99%