Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing 2019
DOI: 10.1145/3297280.3297346
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Effects of virtual-avatar motion-synchrony levels on full-body interaction

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Cited by 11 publications
(11 citation statements)
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“…They utilized a OptiTrack Motion Capturing System [61] with six cameras for real-time motion tracking and retargeting. The experimental results indicated the effectiveness of these approaches [59,60] for training and testing purposes, respectively. However, the Kinect or motion capturing system cannot extract the facial features effectively because of the limited resolution of commercial motion cameras.…”
Section: Online Motion Retargetingmentioning
confidence: 85%
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“…They utilized a OptiTrack Motion Capturing System [61] with six cameras for real-time motion tracking and retargeting. The experimental results indicated the effectiveness of these approaches [59,60] for training and testing purposes, respectively. However, the Kinect or motion capturing system cannot extract the facial features effectively because of the limited resolution of commercial motion cameras.…”
Section: Online Motion Retargetingmentioning
confidence: 85%
“…This limitation [58], is solved in [59] and [60] by considering various motions to have a more reliable interactive environment. Specifically, in, [59] Lugrin et al suggested a strategy to evaluate the impact of different types of avatars on the performance of fitness training.…”
Section: Online Motion Retargetingmentioning
confidence: 99%
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“…Lastly, the AMoS module was used to induce BOI levels by two motion synchrony levels (sync and async). Recently, Choi et al [45] attempted to use three synchrony levels and showed that there were significant differences in BOI, presence, and simulator sickness among those three levels. A future study measuring body change sensitivity with more levels of BOI would be of interest.…”
Section: Plos Onementioning
confidence: 99%