2021
DOI: 10.3390/app11156802
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Effects of the Weight and Balance of Head-Mounted Displays on Physical Load

Abstract: To maximize user experience in VR environments, optimizing the comfortability of head-mounted displays (HMDs) is essential. To date, few studies have investigated the fatigue induced by wearing commercially available HMDs. Here, we focus on the effects of HMD weight and balance on the physical load experienced by the user. We conducted an experiment in which participants completed a shooting game while wearing differently weighted and balanced HMDs. Afterwards, the participants completed questionnaires to asse… Show more

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Cited by 21 publications
(4 citation statements)
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“…In addition, the authors explicitly recommend that AR HMD designers should work with ergonomics experts and ensure that devices are investigated across different working conditions. This is also in accordance with the findings of Ito et al [30], who state that improving the comfort of HMDs requires specific considerations regarding weight balance.…”
Section: Research Gaps In Human Factors and Ergonomics Aspects Of Ar ...supporting
confidence: 92%
“…In addition, the authors explicitly recommend that AR HMD designers should work with ergonomics experts and ensure that devices are investigated across different working conditions. This is also in accordance with the findings of Ito et al [30], who state that improving the comfort of HMDs requires specific considerations regarding weight balance.…”
Section: Research Gaps In Human Factors and Ergonomics Aspects Of Ar ...supporting
confidence: 92%
“…These less heavy devices can give more biomechanical results since the distribution of forces is not altered with the VR system [ 42 ]. Despite this, early studies suggest that good neck muscles that can withstand this torque can make this device functional with neck movement [ 43 ]. In short, the use of the Meta Quest 2 virtual reality headset was justified according to the previous scientific literature based on other IMUs and camera systems.…”
Section: Discussionmentioning
confidence: 99%
“…The viewing experience in an immersive virtual environment can provide a high sense of realism but has two drawbacks: first, it cannot be used for a prolonged time because of dizziness and discomfort (Jin et al, 2021); and second, HMDs can cause pain and fatigue in the user's head due to the weight and balance problems of the equipment (Ito et al, 2021). These drawbacks indicate the necessity of finding solutions that apply DEs and VEs in appropriate contexts.…”
Section: Space Perception In Vesmentioning
confidence: 99%