2021
DOI: 10.1007/s12541-021-00546-6
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Effects of Sampling Rate and Window Length on Motion Recognition Using sEMG Armband Module

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Cited by 7 publications
(9 citation statements)
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References 34 publications
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“…Hand motion recognition uses artificial neural networks, to support vector machines, decision trees, and k-nearest neighbor classifiers. The results show that the hand action classification accuracy increases with the sampling rate and window length [5]. Gao et al develops and proposes a new encoding scheme based on a review of previous approaches using the dynamic map concept for human motion recognition in RGB-D over different modalities (depth, skeleton, or RGB-D data).…”
Section: Related Workmentioning
confidence: 99%
“…Hand motion recognition uses artificial neural networks, to support vector machines, decision trees, and k-nearest neighbor classifiers. The results show that the hand action classification accuracy increases with the sampling rate and window length [5]. Gao et al develops and proposes a new encoding scheme based on a review of previous approaches using the dynamic map concept for human motion recognition in RGB-D over different modalities (depth, skeleton, or RGB-D data).…”
Section: Related Workmentioning
confidence: 99%
“…The impact of different environments on person recognition is shown in Fig. 2 [12][13]. In wrestling, these influencing factors exist widely, so a more in-depth calculation method should be used for their identification.…”
Section: Wrestling and Deep Learningmentioning
confidence: 99%
“…This paper adopts a human body identification method based on bone positioning. The first branch takes the overall skeleton point sequence [24,25,12,11,10,9,21,5,6,8,7,8,22,23,4,3,21,2,1,17,18,19,20,13,14,15,16] are input to a two-layer LSTM network, and the second layer of LSTM extracts the entire frame information. The second branch divides the body skeleton point sequence into the left branch [24,25,12,11,10,9,17,18,19,20], the torso [1,2,3,21,4] and the right branch [22,23,8,7,6,5,13,14,15,…”
Section: Wrestling and Deep Learningmentioning
confidence: 99%
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