2010
DOI: 10.1037/a0016997
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Effects of prosocial video games on prosocial behavior.

Abstract: Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a neutral) video game increases helping behavior. In fact, participants who had played a prosocial video game were more l… Show more

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Cited by 322 publications
(275 citation statements)
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References 51 publications
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“…Lamers is the aggressive version of Lemmings: all creatures must be killed and the goal is that no one reaches the exit. Greitemeyer and Osswald (2010) showed that the content of Lamers was perceived as being more antisocial than the content of Tetris and Lemmings, respectively. In addition, there were no differences among the video games in terms of general mood and arousal.…”
Section: Methodsmentioning
confidence: 99%
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“…Lamers is the aggressive version of Lemmings: all creatures must be killed and the goal is that no one reaches the exit. Greitemeyer and Osswald (2010) showed that the content of Lamers was perceived as being more antisocial than the content of Tetris and Lemmings, respectively. In addition, there were no differences among the video games in terms of general mood and arousal.…”
Section: Methodsmentioning
confidence: 99%
“…Note, however, that these video games were extensively pretested and matched in terms of liking, perceived difficulty, arousal, and mood properties. In addition, Greitemeyer and Osswald (2010) showed that the effect of playing prosocial video games on prosocial behavior was not limited to a specific group of prosocial video games. Nevertheless, future research using a different set of video games would definitely improve the generalizability of our findings.…”
Section: Implications Limitations and Future Researchmentioning
confidence: 99%
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“…An experimental study conducted by Din and Calao (2001) showed that kindergartners in the experimental group performed significantly better on the posttest in the areas of spelling and decoding. Positive aspects of playing video games reported by others include improved classroom discipline (Lee, Luchini, Michael, Norris, & Soloway, 2004), social interaction (Lee, et al, 2004;Lenhart et al, 2008), the development of pro-social behavior (Greitemeyer and Osswald, 2010), and improved civic engagement (Lenhart et al, 2008). Furthermore, a study conducted by Nardi and Harris (2006) showed that video games players collaborated with each other in different ways.…”
Section: Introductionmentioning
confidence: 99%