2012
DOI: 10.1186/1757-7241-20-79
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Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study

Abstract: BackgroundMultiplayer virtual world (MVW) technology creates opportunities to practice medical procedures and team interactions using serious game software. This study aims to explore medical students’ retention of knowledge and skills as well as their proficiency gain after pre-training using a MVW with avatars for cardio-pulmonary resuscitation (CPR) team training.MethodsThree groups of pre-clinical medical students, n = 30, were assessed and further trained using a high fidelity full-scale medical simulator… Show more

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Cited by 55 publications
(48 citation statements)
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“…The possibilities in the virtual world are as endless and imaginative as the Second Life user dares to be, and this benefit has been explored for medical education (Conradi et al, ; Creutzfeldt et al, ; Schmidt and Stewart, ; Wiecha et al, ; Mitchell et al, ; Richardson‐Hatcher et al, ; Chow et al, ; Melús‐Palazón et al, ; Patel et al, ; Cohen et al, ). Second Life has been used to create unique learning and collaborative spaces for health‐related services and training (Hansen, ; Beard et al, ).…”
Section: What Is Second Life?mentioning
confidence: 99%
See 1 more Smart Citation
“…The possibilities in the virtual world are as endless and imaginative as the Second Life user dares to be, and this benefit has been explored for medical education (Conradi et al, ; Creutzfeldt et al, ; Schmidt and Stewart, ; Wiecha et al, ; Mitchell et al, ; Richardson‐Hatcher et al, ; Chow et al, ; Melús‐Palazón et al, ; Patel et al, ; Cohen et al, ). Second Life has been used to create unique learning and collaborative spaces for health‐related services and training (Hansen, ; Beard et al, ).…”
Section: What Is Second Life?mentioning
confidence: 99%
“…In this study, primary care physicians reported a significant increase in confidence in addressing barriers to colorectal cancer screening for patients and their knowledge of decision‐making psychology. Creutzfeldt et al () showed medical students trained in traditional cardiopulmonary resuscitation (CPR) with an additional avatar‐mediated virtual world CPR component, outperformed peers with no virtual training in adherence to guidelines and accuracy of chest compressions. Second Life has also been used for training medical professionals for disaster triage, major incident training, and clinical treatment plans in a low‐risk environment (Conradi et al ; Schmidt and Stewart, ; Wiecha et al, ; Patel et al, ; Cohen et al, ; Papadopoulos et al, ).…”
Section: What Is Second Life?mentioning
confidence: 99%
“…A 34-hour training in communication skills improved nurses' and doctors' ability to successfully handle communication tasks that they face in their everyday practice and improved collaborative practice study [19]. Other studies have similarly reported improved interprofessional collaborative behaviour as a result of training of medical students [20] and clinical educators drawn from different disciplines [21,22].…”
Section: Immediate Impact Of Training On Behaviourmentioning
confidence: 88%
“…In 2012, groups of pre-clinical medical students were pre-trained on CPR performance using serious game technology. Groups attended multiplayer virtual technology, seemed to be more efficient applying CPR in scenarios test [30]. In 2014, a study concerning emergency skills teaching, either by learning on video or face-to-face teaching, found no difference in efficacy of both training methods and also equal confidence to both training methods by the participants [31].…”
Section: Discussionmentioning
confidence: 99%