Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society 2020
DOI: 10.1145/3419249.3420095
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Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction

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Cited by 25 publications
(5 citation statements)
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“…Both the Display and Environment styles aided user perception and comprehension for secondary textual information. However, prior work has found that text notifications locked to the field-of-view in both virtual reality (VR) [83] and AR [84] headsets result in a higher sense of urgency. For instance, the authors in [83] found that text notifications locked to a VR headset display resulted in users viewing them as more imperative than text notifications in the environment.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Both the Display and Environment styles aided user perception and comprehension for secondary textual information. However, prior work has found that text notifications locked to the field-of-view in both virtual reality (VR) [83] and AR [84] headsets result in a higher sense of urgency. For instance, the authors in [83] found that text notifications locked to a VR headset display resulted in users viewing them as more imperative than text notifications in the environment.…”
Section: Discussionmentioning
confidence: 99%
“…For instance, the authors in [83] found that text notifications locked to a VR headset display resulted in users viewing them as more imperative than text notifications in the environment. Also, the authors in [84] conducted a study examining different locations of notifications in an AR headset display during social conversations. The notifications placed in the direct center of the field-of-view were perceived as urgent and intrusive, when compared to notifications that were slightly offset.…”
Section: Discussionmentioning
confidence: 99%
“…An AR classroom has several advantages over other types of digitised classrooms such as taking the real world into consideration and consequently embedding information directly into the user's field of view. These advantages better support real-world in-person communication and group collaboration compared to other technologies AR is often contrasted to, such as desktop, tablet computers, and VR [69,80].…”
Section: Discussionmentioning
confidence: 99%
“…To this end, we built the Arigatō -an AR prototype, which aims to effectively support learners to proceed through the ExL cycle facilitated by adaptive guidance. We deliberately selected AR as the most probable future technology that will be used in the classroom since it better supports real-world in-person communication and group collaboration compared to a desktop, tablet, and VR [69,80]. And rather than comparing the AR to other technologies our goal was to explore the design space of the AR.…”
Section: Introductionmentioning
confidence: 99%
“…With 3D sensing capabilities, the location of an explanation can be body-based (mostly explicit), object-based (implicit or explicit), or world-based (implicit or explicit) [35,120,145,227]. Prior AR research has explored adaptive interface locations [147,157], e.g., interfaces should be adaptive based on the semantic understanding of the ongoing interaction [54,171,185] and ergonomic metrics [79].…”
Section: How To Explain?mentioning
confidence: 99%