2016
DOI: 10.1109/tvcg.2015.2440272
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Effects of Optical Combiner and IPD Change for Convergence on Near-Field Depth Perception in an Optical See-Through HMD

Abstract: Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the… Show more

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Cited by 12 publications
(7 citation statements)
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References 31 publications
(49 reference statements)
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“…Augmented reality (AR) has become quite popular as it works as a bridge between the real world and the virtual world. An optical see‐through AR system can successfully combine the ambient environment and the display light . To achieve this goal, a polarizing beam splitter (PBS) is usually utilized by reflecting the display light and transmitting a portion of the ambient light .…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Augmented reality (AR) has become quite popular as it works as a bridge between the real world and the virtual world. An optical see‐through AR system can successfully combine the ambient environment and the display light . To achieve this goal, a polarizing beam splitter (PBS) is usually utilized by reflecting the display light and transmitting a portion of the ambient light .…”
Section: Introductionmentioning
confidence: 99%
“…An optical see-through AR system can successfully combine the ambient environment and the display light. [1][2][3][4] To achieve this goal, a polarizing beam splitter (PBS) is usually utilized by reflecting the display light and transmitting a portion of the ambient light. 5 However, the PBS encounters two shortcomings: (i) it makes the whole system bulky and heavy 6,7 and (ii) it is still challenging to obtain high contrast ratio when the ambient light is strong.…”
Section: Introductionmentioning
confidence: 99%
“…In order to render 3D objects accurately on 3D-AR device screens, the user’s IPD must be taken into account. For a detailed treatment of how IPD measurement and errors affect 3D-AR visualization accuracy, we refer interested readers to existing work which has demonstrated that IPD errors can cause errors in depth estimation [59] , [60] . The first-generation HoloLens IPD calibration consists of each display showing a number of targets and the user aligning a finger with the targets.…”
Section: Other Factors Affecting Accuracymentioning
confidence: 99%
“…Physiological depth cues are cues that cause differences in perception via the physiological gap of the depth perception system 13 . It generally includes static and dynamic cues related to human eyes (e.g., accommodation, convergence, 14 binocular parallax, 15 motion parallax, 16 and motion perspective).…”
Section: Related Workmentioning
confidence: 99%