“…To induce emotions, pictures (Junghofer et al, 2006), films (Weisenberg et al, 1998), odours (Villemure et al, 2003), music (Robazza et al, 1994;Koelsch et al, 2006), mental imagery (Holmes and Mathews, 2005) and respiration (Philippot et al, 2002), hypnosis (Rainville et al, 2005) and games have been used. During games a strong identification with the played role identity occurs (de Quervain et al, 2004;Singer et al, 2006).…”