2018
DOI: 10.48550/arxiv.1802.00613
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Effects of Hand Representations for Typing in Virtual Reality

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“…This is inline with other tracked keyboard and fingertip implementations (e.g. [105] had a mean WPM of 41.2, [11] 53 WPM with training using the Logitech Bridge SDK, [48] and [37] in the mid-to-high 30s, [90] albeit such comparisons should be treated tentatively as a ballpark guide, given the influence of parameters such as the physical keyboard design or inter-subject performance differences. These results suggest that our VR keyboard implementation was at least broadly comparable with the state-of-the-art in research with respect to tracked keyboard and fingertip typing performance, and assessed alone was performant enough to use for the subsequent evaluations.…”
Section: Part 1: Baseline Performancesupporting
confidence: 78%
“…This is inline with other tracked keyboard and fingertip implementations (e.g. [105] had a mean WPM of 41.2, [11] 53 WPM with training using the Logitech Bridge SDK, [48] and [37] in the mid-to-high 30s, [90] albeit such comparisons should be treated tentatively as a ballpark guide, given the influence of parameters such as the physical keyboard design or inter-subject performance differences. These results suggest that our VR keyboard implementation was at least broadly comparable with the state-of-the-art in research with respect to tracked keyboard and fingertip typing performance, and assessed alone was performant enough to use for the subsequent evaluations.…”
Section: Part 1: Baseline Performancesupporting
confidence: 78%