2019
DOI: 10.1089/g4h.2018.0032
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Effects of Exergaming on Physical and Cognitive Functions in Individuals with Autism Spectrum Disorder: A Systematic Review

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Cited by 66 publications
(48 citation statements)
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“…38 Considering the interpretation of the quality score adopted by relevant research as well as characteristics of exercise intervention trials, we use the score of 6 as a cutoff point for high-quality studies with low risk of bias. [38][39][40] A trial scoring 4 to 6 suggests moderate quality while a study with a score of 3 or below is considered low quality with high risk of bias. Two authors (P.G.…”
Section: Quality Assessment and Risk Of Biasmentioning
confidence: 99%
“…38 Considering the interpretation of the quality score adopted by relevant research as well as characteristics of exercise intervention trials, we use the score of 6 as a cutoff point for high-quality studies with low risk of bias. [38][39][40] A trial scoring 4 to 6 suggests moderate quality while a study with a score of 3 or below is considered low quality with high risk of bias. Two authors (P.G.…”
Section: Quality Assessment and Risk Of Biasmentioning
confidence: 99%
“…Exergames have been used to train many executive functions (13,14), and, as pointed out by a recent meta-analysis (15), they have been used to improve cognitive functioning in neurological disabilities of older adults or school-aged children affected by developmental disorders (16,17). They also increase daily physical activity in populations such as children with autism, without whom may have difficulty accessing collective sports (18). Such games are easily accessible, affordable and widely available for the general population and medical practitioners.…”
Section: Introductionmentioning
confidence: 99%
“…Articles examining exergaming interventions included two quasi-experimental studies (Hilton et al, 2015;Travers et al, 2018), two pre-post designs (Edwards et al, 2017;Getchell et al, 2012) and one systematic review (Fang et al, 2019). The exergaming interventions ranged from three twominute sessions each day with up to six sessions per week for six to ten weeks (Hilton et al, 2015), to three 60-minute sessions per week for six weeks (Travers et al, 2018 Within the exergaming intervention studies, overall sample size ranged from 17 (Hilton et al, 2015) to 30 participants (Getchell et al, 2012) and age spanned from 6 (Edwards et al, 2017) to 18 years old (Hilton et al, 2015).…”
Section: Study Designsmentioning
confidence: 99%
“…Exergaming interventions were found to be effective in addressing gross motor and physical outcomes (Edwards et al, 2017;Fang. et al, 2019;Getchell et al, 2012;Hilton et al, 2015;Travers et al, 2015).…”
Section: Review Of Outcomesmentioning
confidence: 99%
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