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2014
DOI: 10.5539/jedp.v4n1p209
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Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth

Abstract: Past research has suggested exergame play improves adolescents’ executive function (EF) skills. EF change in 70 African American and Hispanic/Latino 10- to 16-year-olds participating in an inner-city summer camp was assessed following five 30-minute exergame play sessions. Children’s EF scores improved from pre- to posttest, and factors related to this change were examined. The number of exergame sessions the participants attended predicted posttest scores. In addition, level of achievement during game play wa… Show more

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Cited by 38 publications
(58 citation statements)
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References 65 publications
(92 reference statements)
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“…The pattern of results did not change with or without imputation and the imputed data was used for all the analyses. Considering previous studies [35,36] investigating acute effects of exergaming activities on executive functions using the design fluency test, an a priori power analysis [37] with (1 –beta error probability = .80; alpha error probability = .05; effect size f = .15; number of groups = 3, number of measurements = 2; and correlation between the repeated measures r = .75) was performed. This resulted in a minimal sample size of 57 subjects.…”
Section: Methodsmentioning
confidence: 99%
“…The pattern of results did not change with or without imputation and the imputed data was used for all the analyses. Considering previous studies [35,36] investigating acute effects of exergaming activities on executive functions using the design fluency test, an a priori power analysis [37] with (1 –beta error probability = .80; alpha error probability = .05; effect size f = .15; number of groups = 3, number of measurements = 2; and correlation between the repeated measures r = .75) was performed. This resulted in a minimal sample size of 57 subjects.…”
Section: Methodsmentioning
confidence: 99%
“…Los cuatro estudios seleccionados fueron estudios de intervención (Best, 2011;Flynn, Richert, Staiano, Wartella & Calvert, 2014;Gao, Lee, Pope, & Zhang, 2016;Staiano, Abraham & Calvert, 2012). 2 estudios realizaron los grupos de manera aleatoria (Flynn et al, 2014;Staiano et al, 2012) y otros 2 no realizaron aleatorización de grupos (Best, 2011;Gao et al, 2016).…”
Section: Figura 1 Flujo De Artículos a Través Del Proceso De Búsquedaunclassified
“…2 estudios realizaron los grupos de manera aleatoria (Flynn et al, 2014;Staiano et al, 2012) y otros 2 no realizaron aleatorización de grupos (Best, 2011;Gao et al, 2016). Presentan un total de 252 sujetos.…”
Section: Figura 1 Flujo De Artículos a Través Del Proceso De Búsquedaunclassified
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“…In social settings AVGs are preferred over sedentary video games [71]. Overweight and obese participants achieved a lower BMI following AVG use [72]. Increased executive functioning (EF) skills have also been linked to AVGs for adolescents.…”
Section: Adolescents Ages 13-18mentioning
confidence: 99%