2018
DOI: 10.1016/j.displa.2018.01.002
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Effects of display type and motion control on cybersickness in a virtual bike simulator

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Cited by 68 publications
(55 citation statements)
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“…One potential tool to screen individuals susceptible to simulator sickness is the MSSQ, which creates a global percentile score based on an individual’s self-reported sickness as a child and adult for nine common modes of transportation. Our study revealed a significant association between global MSSQ motion sickness percentile and total SSQ sickness levels, which has also been reported in other studies (Mittelstaedt et al, 2018). Another option is to measure postural kinematics, as studies have shown that postural instability precedes the onset of motion sickness (Smart Jr et al, 2002).…”
Section: Discussionsupporting
confidence: 91%
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“…One potential tool to screen individuals susceptible to simulator sickness is the MSSQ, which creates a global percentile score based on an individual’s self-reported sickness as a child and adult for nine common modes of transportation. Our study revealed a significant association between global MSSQ motion sickness percentile and total SSQ sickness levels, which has also been reported in other studies (Mittelstaedt et al, 2018). Another option is to measure postural kinematics, as studies have shown that postural instability precedes the onset of motion sickness (Smart Jr et al, 2002).…”
Section: Discussionsupporting
confidence: 91%
“…To our knowledge, only one study has assessed simulator sickness while cycling in an immersive virtual environment. That study, consisting of healthy younger adult participants, reported a significant increase in adverse effects after cycling on a virtual island (Mittelstaedt et al, 2018).…”
Section: Discussionmentioning
confidence: 99%
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“…The literature on the immediate effects of VR exposure on the ability to react quickly to stimuli is highly inconsistent. Some researchers find negative reaction time aftereffects [ 19 , 57 - 59 ], and others show positive (faster) effects on reaction times [ 60 ]. The type of content, the time in VR, and the method of RT measurements are key reasons for the inconsistent results.…”
Section: Discussionmentioning
confidence: 99%
“…Recently, our work has suggested that VRISE are substantially reduced or prevented by VR software that facilitates ergonomic navigation (e.g., physical movement) and interaction (e.g., direct-hand tracking) facilitated by the hardware capabilities (e.g., motion tracking) of commercial, contemporary VR HMDs comparable to or more advanced than the HTC Vive and/or Oculus Rift (Kourtesis et al, 2019). However, there are other factors such as the type of display and its features that may also induce or reduce VRISE (Mittelstaedt et al, 2018; Kourtesis et al, 2019). Nevertheless, we note that adequate technological competence is required to be able to implement appropriate VR hardware and/or software.…”
Section: Introductionmentioning
confidence: 99%