Proceedings of the 17th International Conference on Human-Computer Interaction With Mobile Devices and Services Adjunct 2015
DOI: 10.1145/2786567.2793710
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Effects of Display Sizes on a Scrolling Task using a Cylindrical Smartwatch

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Cited by 12 publications
(4 citation statements)
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“…Figure 9b depicts the shear forces applied to the button in the form of arrows. The length of the arrow was proportional to the raw count difference in shear channels (1,2,4,5), and the diameter of the circle at the back of the arrow was proportional to the raw count decrease in response to normal pressure (channel 3). The position of the two sliders was also marked in the app, as one integer number from 1 to 100, determined by the microcontroller's built-in slider sensing firmware.…”
Section: Data Visualizationmentioning
confidence: 99%
See 1 more Smart Citation
“…Figure 9b depicts the shear forces applied to the button in the form of arrows. The length of the arrow was proportional to the raw count difference in shear channels (1,2,4,5), and the diameter of the circle at the back of the arrow was proportional to the raw count decrease in response to normal pressure (channel 3). The position of the two sliders was also marked in the app, as one integer number from 1 to 100, determined by the microcontroller's built-in slider sensing firmware.…”
Section: Data Visualizationmentioning
confidence: 99%
“…1,2 For a SONY SmartWatch 2, this would limit the numbers of buttons to a maximum of 6 on its 32 x 26 mm screen. 2 Other interaction methods, such as panning, scrolling, and typing, 3,4 are heavily restricted on the smartwatch compared to smartphones and tablets. In addition, there is a lack of smartwatch accessibility studies for users with upper-body motor impairments.…”
Section: Introductionmentioning
confidence: 99%
“…While mapping rules that are in conflict with expectations may likely take longer time for users to learn, interaction can also benefit from matching those mappings, for instance, by guiding input [1,6,10] and enhancing finger and arm movements in input [16]. The possibilities for improving touch interaction on the arm suggest that both designers and sensor developers can benefit from models that quantify how users perceive interfaces on their skin.…”
Section: Mapping Touch On the Forearmmentioning
confidence: 99%
“…There are two reasons for this: (1) the mappings did not extend fully around the forearm, and (2) the tasks did not involve full rotations (i.e., users could perform tasks without rotating the forearm). Future work should thus also address rotations to open up possibilities for extending the input space and in guiding input, for instance, in bimanual interaction [16].…”
Section: Limitations and Future Workmentioning
confidence: 99%