Innovative Education Technologies for 21st Century Teaching and Learning 2021
DOI: 10.1201/9781003143796-7
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Effects of Digital Game-Based Learning and Traditional Teaching Approaches on Students' Mathematics Problem-Solving Attitude

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Cited by 3 publications
(4 citation statements)
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“…In addition to these studies, some findings from different research are remarkable, too. Dayo et al (2021) found out that digital game-based learning, Tüm and Kutluca (2021) investigated that rich learning environments and, Şanlıdağ and Aykaç (2021) clarified that mind games has a positive impact on attitudes towards problem solving. All these environments have common factors such as learner centered teaching and rich contexts for mathematics.…”
Section: Conclusion Discussion and Recommendationsmentioning
confidence: 99%
“…In addition to these studies, some findings from different research are remarkable, too. Dayo et al (2021) found out that digital game-based learning, Tüm and Kutluca (2021) investigated that rich learning environments and, Şanlıdağ and Aykaç (2021) clarified that mind games has a positive impact on attitudes towards problem solving. All these environments have common factors such as learner centered teaching and rich contexts for mathematics.…”
Section: Conclusion Discussion and Recommendationsmentioning
confidence: 99%
“…It was stated by Prensky (2007) that digital games actively involve students in learning through interactive entertainment. They also support collaborative learning and complex problem-solving (Dayo et al, 2021;Sjöberg & Brooks, 2022;Sun et al, 2022;Tong et al, 2022). The building of shared knowledge is supported by social interaction and collaborative learning becomes continuous.…”
Section: Digital Games As Learning Support Toolsmentioning
confidence: 99%
“…Students afforded the opportunity to engage with problem situations structured within a captivating and thought-provoking context have demonstrated noteworthy enhancement in their problem-solving capabilities through the utilization of educational digital games (Acquah & Katz, 2020;Dai et al, 2022;Gros, 2007;Hwang et al, 2015;Issa, 2007;Jenkins et al, 2006;White & McCoy, 2019;Spires, 2015;Sun et al, 2022). Furthermore, their dispositions towards problem solving have exhibited a positive transformation as well (Dayo et al, 2021;Dweck, 2015). In addition, educational digital games improve students' mathematical reasoning skills (Bakker et al, 2015;Ke, 2014;Kolovou, & van den Heuvel-Panhuizen, 2010;Olson et al, 2007).…”
Section: Educational Digital Games In Mathematics Educationmentioning
confidence: 99%
“…However, it is clear that evaluating the content used by teachers in the light of NCTM standards represents an important basis for improving mathematics teaching and learning (Alabdulaziz & Higgins, 2021). The studies in the literature focused on the topics of examining digital games from an educational perspective (Gözüm & Kandır, 2021); the effects of digital mathematics games on student performance and attitudes (Cai et al, 2022;Jarrah et al, 2022;Kolovou et al, 2013;Luo et al, 2022;Starkey, 2013;White & McCoy, 2019), mathematical reasoning (Jensen & Scott, 2022), mathematical problem-solving attitudes (Dayo et al, 2021) and problem-solving performance (Sun et al, 2022); examining the design features of digital games (Moyer-Packenham et al, 2020); opinions of teachers and students about digital games (Özata & Coşkuntuncel, 2019;Yong et al, 2016). Two studies were found that examined games according to NCTM standards (Arabacı, 2021;Joung & Byun, 2021).…”
Section: Nctm Standardsmentioning
confidence: 99%