“…However, it is clear that evaluating the content used by teachers in the light of NCTM standards represents an important basis for improving mathematics teaching and learning (Alabdulaziz & Higgins, 2021). The studies in the literature focused on the topics of examining digital games from an educational perspective (Gözüm & Kandır, 2021); the effects of digital mathematics games on student performance and attitudes (Cai et al, 2022;Jarrah et al, 2022;Kolovou et al, 2013;Luo et al, 2022;Starkey, 2013;White & McCoy, 2019), mathematical reasoning (Jensen & Scott, 2022), mathematical problem-solving attitudes (Dayo et al, 2021) and problem-solving performance (Sun et al, 2022); examining the design features of digital games (Moyer-Packenham et al, 2020); opinions of teachers and students about digital games (Özata & Coşkuntuncel, 2019;Yong et al, 2016). Two studies were found that examined games according to NCTM standards (Arabacı, 2021;Joung & Byun, 2021).…”